The Fifth "Best of CC2 Mail List" Archive

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Re: [CC-L] Saving maps in Gif format for web use.

Date: 7/19/98 6:49:54 AM Pacific Daylight Time

From: Brad Hampson

If you're using Paint Shop Pro, I do it like this:

Select "Capture", then "Start", then go into CC2 and draw a window around whatever you want to see. From there, the map is in PSP and you can save it to whatever file format you want.

At 10:54 AM 7/19/98 +0100, you wrote:

>Could anyone email me details on how to save windowed views (close ups) of large maps to another program for conversion to Gif (or whatever the best format is) for use on web pages. Looked at the manual but it doesn't seem to work for me!!

[CC-L] Deleting layers and having them reappear

Date: 7/19/98 5:39:11 PM Pacific Daylight Time

From: Lawrence Lennox-Beals

go through and delete a whole series of layers that are empty.

select an entity, or select 'info' 'list' 'by layer' right click the drawing area and all the layers you thought you had deleted show up. Is it supposed to do that?

RE: [CC-L] Square Grids on Dungeon Maps

Date: 7/20/98 7:24:27 PM Pacific Daylight Time

From: Linda Kekumu

The layer that the Grid is placed on is different than the layer the symbol definition is on. You need to unhide the Symbol Definition layer & then you should be able to see the grid on it's appropriate layer.

It is possible that the grid you are using was created on the Coast layer, in this case, chose Edit>Change>Symbol layer & this will put the symbol definition on the Symbol definition layer (unless the grid contains groups.

I know this sounds confusing, but there is a difference between the actual symbol & the symbol definition. The symbol definition is a set of values CC2 uses to draw the symbols. We place the symbol on the maps & Cc2 takes care of the symbol definitions. When symbols are created their corresponding symbol definitions are also created. Not all of the symbol definitions are currently set to the symbol definition layer, but, if you chose Edit>Change>Symbol layer you can fix it for this map. You need to do this for each map (you can do it more than once) This will put the symbol definitions on the correct layer - all you need to do then is remember to not hide the Symbol Definition layer :-) However, having said all of that - IF the original symbol & definition contain groups, then this does not work!

> Michael Reißer wrote:

> > I just finished my first dungeon map and know I want to put a square grid in the background. I added a new layer, freezed all existing layers and made the new layer to the current layer. Then I filled a box on the new layer with a 10' grid, but surprise the grid appeared on the freezed "secret layer". Has anyone an idea what mistake I made?

> I've just tried to recreate your problem - I get it as well.

> 1) LAYER icon -> SET CURRENT to hex/square grid

> 2) HIDE ALL and FREEZE ALL then select the hex-grid icon from the right hand side of the screen and draw and area to be filled with the grid. This Will continue to display a blank screen.

> 3) select layers icon - hex/grid is still current, all others frozen and hidden. Select COAST layer, and set it as current layer, then the hex grid will appear. Methinks, odd, I thought I had this layer frozen.

> 4) The grid can only be deleted from the hex/grid layer.

> When I list the entities (via INFO->LIST) it seems to have them on the hex/grid layer as expected, only it displays them on the coastal layer.

RE: [CC-L] Solid Hexes

Date: 7/20/98 7:24:28 PM Pacific Daylight Time

From: Linda Kekumu

There are a couple of different ways to get specific entities in front of other entities, depending on how you put them on the map.

If the Hex Grid is on it's own layer then choose the Front button (on the left hand side) & select "by Layer" & then choose the Hex layer & you’re hexes will be in front of the filled areas.

If everything is on the same layer, then choose Front & select "by Fill Style" & choose the Hex fill style. If the hex grid was the one from the template you downloaded, then try fronting by it's colour – alternatively you could choose Edit>Back & select the solid entities you want to go back. The Back command can not be undone & will put that entity at the very back of your map - so make sure this is what you want to do.

> Hey Linda....

> Thanks for the tip on the hexes. I did it ::beams proudly:: Now.....I'm drawing in filled land areas and when I am done, they cover the hexes... How can i set the order of layers being viewed? or is there a command

> to place the grid (hexes) over the drawing.

Subj: RE: [CC-L] Square Grids on Dungeon Maps

Date: 7/21/98 4:52:36 AM Pacific Daylight Time

From: William Wire

You say that all the symbol definitions are not on the symbol def layer and that we need to use the Edit>Change>Symbol Layer for each map we do. This applies to NEW maps started after the patch as well? I was under the impression that you only needed to use Edit>Change>Symbol Layer for maps created before the patch.

If I'm wrong there, what would happen if you brought in the catalogs and E>C>SL then saved them? Would it correctly insert the symbols on the Symbol Def layer on a new map then?

RE: [CC-L] I want to post my maps!

Date: 7/21/98 8:27:57 PM Pacific Daylight Time

From: Linda Kekumu

Go to Edit>Clipboard & set up the Clipboard options to something like 1000x1000 & then either Copy to the clipboard or choose File>save As> bmp.

Once the file is in bmp format or on the clipboard open a paint program like Paint Shop Pro & paste from the clipboard (or open the file) & then convert it to gif or jpg.

Re: [CC-L] I want to post my maps!

Date: 7/21/98 8:42:48 PM Pacific Daylight Time

From: Ed Greaves

There are a number of methods you can use. Currently, CC2 does not convert directly to GIF or JPG file formats, so you will need to do some sort of cut and paste into another app. I use Microsoft Picture Editor because it is all ready on my laptop, and therefore is easy for me to use. I've also done a few with Paint Shop Pro, which is excellent software. And I've heard some folks talk about Corel Draw, which I haven't used in a while, but I'm sure works very well.

Basically what you want to do is some form of cut and paste. You can either: Save the file as a bitmap, then import it into your favorite editor and convert it, or you can use the copy to clipboard feature. Either way works. I've used both on my site, and I have no complaints either way.

First thing you want to do, is go into Edit-->Clipboard-->Options. Then change the resolution. The default is like 200 X 200 which in my opinion doesn't even give me good thumbnails of my maps, but, play around, and find what you like. I stick to screen sizes, 800 X 600 preferably.

Method A: Save to bitmap.

Goto File-->Save As. Choose Bitmap. It will save your map as a bitmap. This saves the whole map.

Method B: Copy to Clipboard.

Goto Edit-->Clipboard-->Copy

Then your standard options menu comes up. And you can there fore choose just what you want to copy to the clipboard. You can do part of your map, just some symbols, the whole thing, whatever.

Once you click Ok-do it, you then choose a point on the map (left click) to be the clipboard origin. This is the point it will insert as.

Then you can go into any program, and use the standard paste from the edit menu (varies from program to program) and it will paste in everything you've selected. Then you perform a local Save As option into your favorite file type.

Re: [CC-L] I want to post my maps!

Date: 7/21/98 10:42:00 PM Pacific Daylight Time

From: esmale@welshpiper.com (Dr. Erin D. Smale)

Wire Tap wrote:

> How do I put my maps on the net as a GIF or JPG?

There are two relatively simple ways of doing this; both require some sort of image editing package (many of the folks on this list seem to use JASC's Paint Shop Pro, including myself).

The first is to use CC2's FILE|SAVE AS command to save the map as a BMP file (you can set the resolution of the BMP by using the EDIT|CLIPBOARD|OPTIONS command). Open the BMP file in your image editor and save the file as a GIF or JPG.

The second is to use a screen capture utility (Paint Shop Pro has one). In CC2, zoom in or out to get the desired view of the map. Then fire up your capture utility to capture the screen image of the map view. Save the captured view as a GIF or JPG.

RE: [CC-L] A CC2 Problem, can anyone help?

Date: 7/23/98 1:58:15 AM Pacific Daylight Time

From: Linda Kekumu

In case you get really stuck - choose the smooth path icon & start to draw your coast, make the path fairly short & then right click to end. Now, choose the Endpoint modifier (it's on the right hand side & looks like a small pointer with a red ball on the end of it), after clicking on the endpoint modifier, click on the end of the path you just finished & draw some more of your coast line (not too much) & right click again. Continue in this fashion until you have finished your coastline., when you are ready to join the end with the beginning just click Endpoin, then the end of the last line & then Endpoint & the beginning of the first path & they will be joined together. Now you can choose the multipoly icon & select all of your paths & you will have a single, multipolied entity.

I found that having the tooltips on helped me in the beginning - Options>Preferences> check tooltips.

RE: [CC-L] A CC2 Problem, can anyone help?

Date: 7/23/98 5:50:10 AM Pacific Daylight Time

From: Ed Greaves

Another good reason to make your coast lines, etc, out of several smaller smooth paths, is that CC2 seems to have a much easier time TRIMMING when all the paths involved are relatively simple, i.e. fewer nodes.

I've tried trimming with lines that have a whole lot of nodes, but they just do not trim. So what I end up doing a lot is using the SPLIT command, to hack off a smallish chunk of line near where I want the trim to go, then try the trim again. I'd say 95% of the time, this seems to fix any problems I've had with trims. It also makes the trims happen faster, which on my P120 is noticeable.

Alternatively to your method, I just click the Attach button, and begin a new line right from the old line. In fact, I can just leave attach mode on, then After ending a line, I can click and begin a new one right there, without having to move my mouse up to any buttons.

RE: [cc-developer-l] swapping one set of symbols for another

Date: 7/26/98 1:52:42 AM Pacific Daylight Time

From: Linda Kekumu

How to do it: First I need to make a TSR filled symbols fcw file giving the symbols a correct corresponding name - (I'll do this tomorrow for you.).

Basically you would open the above file, choose Insert>Insert Part & pick the map you are working on. Make sure the scale is set to 1 & rotation is set to 0. When the command line reads "Insert at" you enter 0,0 (enter) & right click & then Save AS & give it a new name. Now open the new file & the symbols should be swapped :-) Then look it over & see what you need to fix!

RE: [CC-L] Deleting unused symbols

Date: 7/27/98 1:38:50 AM Pacific Daylight Time

From: Linda Kekumu

> How do you delete an unused (erased) symbol?

Go to Insert>Symbols>Purge Symbols.

RE: [CC-L] A CC2 Problem, can anyone help?

Date: 7/27/98 1:38:57 AM Pacific Daylight Time

From: Linda Kekumu

Sorry about that! I forgot a step :-) Right before you choose the Endpoint modifier - you need to choose the smooth poly again (or just right click)! setting the Attach mode is probably the best way to go for this job – just don't forget to turn it off when you move onto something else ;-)

In case you get really stuck - choose the smooth path icon & start to draw your coast, make the path fairly short & then right click to end. Now, choose the Endpoint modifier (it's on the right hand side & looks like a small pointer with a red ball on the end of it), after clicking on the endpoint modifier, click on the end of the path you just finished & draw some more of your coast line (not too much) & right click again. Continue in this fashion until you have finished your coastline., when you are ready to join the end with the beginning just click Endpoint, then the end of the last line & then Endpoint & the beginning of the first path & they will be joined together. Now you can choose the multipoly icon & select all of your paths & you will have a single, multipolied entity.

RE: [CC-L] Deleting unused symbols

Date: 7/27/98 3:46:52 AM Pacific Daylight Time

From: Ed Greaves

This is a good start. It removes many of the symbol definitions that you are not using.

However, it typically does not remove them all. I believe, (not sure of this) that this command either ignores wholesale certain standard symbol definitions, or it ignores all the definitions from the template you use.

Either way, if you are using FILLED symbols, there will be some amount of symbols that are line symbols that are still there, but you aren't using them.

To delete these, you have to do it manually.

INSERT-->SYMBOLS-->Delete SymDef

This will bring up a word name list of all symbol definitions. There is a small check box in the bottom left that allows you to view each symbol definition as it's picture. Which I find very useful. You will have to choose each remaining symbol by hand that you did not want. Then issue the command again. It's a pain, but it does reduce the size of the overall FCW file. I reccommend going slowly and carefully, because if you delete a symbol that you used, it deletes all references on your map too. So do use some caution, and if you aren't absolutely sure, you might as well either just leave it in. Or save it, then delete the symbol, so you can revert if you need to.

Re: [CC-L] A CC2 Problem, can anyone help?

Date: 7/27/98 5:31:40 AM Pacific Daylight Time

From: Simon Rogers

Chris Conboy wrote:

> I tried typing in EPT at the coastline.

EPT and other modifiers modify any command that is expecting you to select a point. If you are not in the middle of a command, modifiers a re not recognized. In other words, to use a modifier, select a command such as coastline, select EPT then select an entity - CC2 modifies the point to the endpoint of the selected entity.

Re: [CC-L] Bitmaps and the problems I've yet to stop having.

Date: 7/28/98 3:52:19 AM Pacific Daylight Time

From: L. Lee Saunders

if you are changing the line width from the default setting (0)to anything else, then the bitmap fill will not fill your rectangle, it will fill the line making up your rectangle.

[CC-L] Weird Behavior with Grid fills.

Date: 7/28/98 10:19:38 AM Pacific Daylight Time

From: Burke Drew

I've noticed some unusual behavior with Grid fills when I attempt to print my maps and when I try to hide some layers.

1) Printing Maps: The grids are not being printed. All of my layers are unhidden and thawed, but they just do not appear in the print out. Is there an option which I need to set to enable grids to print?

2) I have created a map of a section of a lage city. The map has three layers: One containing the buildings, one containing the grid fill, and one containing labels of points of interest. When I have all layers marked as visible, everything is fine. If I hide the grid layer, It disappears and I can still see the labels and the structures. The same is true if the grid and structure layers are visible and the label layer is invisible (i.e. you can see the grid and structures). If I hide the structures layer, the grid layer also disappears, leaving only the labels visible. This happens under both Windows NT4.0 & Windows 95. Is there something I'm doing wrong?

RE: [CC-L] How to trace maps

Date: 7/28/98 12:58:36 PM Pacific Daylight Time

From: Linda Kekumu

If you are tracing a map - especially one that has a grid on it, it is very important that the information that appears in each hex on the real map gets traced to the corresponding hex on the CC2 map (for accuracy).

The trouble is with scanned maps is that they appear to drift. The hexes line up for some parts of the map but drift off in other parts. Write down the bitmap size - it will be expressed as 500 by 400 pixels or whatever it really is.

The very first thing you need to do is make sure you've set your line width to 0, make a new layer called background & go to Fill Style Properties>Bitmap Fills - "Find" your bitmap & make sure the you check Expand to Fill extends & that This is the currently selected fill is checked & then click OK.

On the main map frame, draw a box the same size as the bitmap coordinates that you wrote down & - choose Change Layer>All & put the bitmap on the background layer & then set your layer to an appropriate layer – like coast/sea.

Measure the bitmaps hexes (Info>Distance) & then scale the bitmap layer so that the hexex on it match the scale on your hex fill. This takes some playing around with :-)

Once your bitmap hexes match your hex fill, measure the width of your map & then scale everything (Scale>All) so that it is a uniform number – this makes it easier for placing symbols. (write down what scale you did so you can put it back later if you want)

Now for the fun part :-) Because those hexes don't line up uniformly across the map - you'll need to drag the bitmap around a little so that the bitmap layer matches the hex layer. The Hex layer in your most important layer - under no circumstances do you want it moved or changed - it is the foundation of your map - so freeze & unfreeze it with caution. Dragging the bitmap is a little strange at first - but you'll get it :-) You'll need to front everything but the bitmap layer to be able to see the hex grid & once they line up, go ahead & map the section where the hexes match. As they drift out of alignment - drag the bitmap layer again until they match for the new section & map that part.

RE: [CC-L] Changing the Color of Symbols

Date: 7/28/98 12:58:39 PM Pacific Daylight Time

From: Linda Kekumu

Open the Vegetation.FSC & place the tree symbol (scale of 1, no rotation) & then explode it. Now change it's colour to whatever you want. When you are happy with it. Go to Insert>Symbol>Define Symbol & give it a new name like pruple tree (or whatever, as long as it is different), now the command line will ask you to pick the symbol. Choose FILE>SAVE AS & make sure the symbol catalog is selected & the choose vegetation.fsc. Your purple tree will be in the vegetation catalog.

> Alright, if you wanted to draw a forest, but for whatever reason you did not want the trees to be green, can you change the color of that symbol so that it is drawn in black, or grey, or purple? (In case you were wondering, I'm mapping a Demi-Plane of shadow, which has some trees, but they are strange, semi-mystical trees (?), and they would look better if they were not the usual "Happy and Healthy" shade of green.

>

RE: [CC-L] Changing the Color of Symbols

Date: 7/28/98 5:02:21 PM Pacific Daylight Time

From: Linda Kekumu

I think you're referring to the special symbols that were drawn in color 31. These you can change anytime you want as you said by choosing the colour you want & then placing the symbol :-) I thought the question was how to change the tree colours (or any "fixed colour" symbols). Colour 31 is a special colour that needs additional attention id you are making symbols using colour 31.

> Oops, forgot something. If the symbol will change color, you can do it by selecting the color(IE the charges!) The map symbols you will need to change after you have placed them by exploding the symbols, then using the change color command.

> I have been doing to many flags and things lately, I forgot not all symbols can change that easily. If you do not want all the colors to change remember the 'and' command in the change color command box.

>

RE: [cc-developer-l] Master Symbols problem...

Date: 7/28/98 6:18:49 PM Pacific Daylight Time

From: Linda Kekumu

You can't hide the Symbol Definition layer - all the symbols are defined on that layer & if you hide it you are hiding the symbol definitions & you can't see the symbols.

> I noticed if I hide all layers my symbols catalog goes blank...is this normal? I recall some discussion some time ago about this but don't remember the outcome.>

[CC-L] Text along a curve (river names)

Date: 7/28/98 8:18:59 PM Pacific Daylight Time

From: Mike Wilson

I've been trying to use the example macro that allows you to place river names along a river. My only problem is it uses a default font setting and size that I don't want. How can I set the default font/size so that the macro will use these?

Re: [CC-L] Changing the Color of Symbols

Date: 7/29/98 2:31:08 AM Pacific Daylight Time

From: Simon Rogers

Chris Conboy wrote:

> Alright, the frustration meter is running high. I've been following along, and made my own "purple tree." The problem I'm having now is that no matter what I try the symbol ALWAYS gets saved to the line symbol catalogue for vegetation.fsc, NOT the filled version of the same name. I even made my own file, "myvegetation.fsc", opened it, repeated all the steps - but it still saved to \line\vegetation.fsc. I'm at my wits end!

Possibility 1Name the symbol to something different. You already have a symbol of the same name in the drawing you are inserting the new "purple tree" into - CC2 looks at the definition in the drawing, not the one in the catalog if they both have the same name.

Possibility 2

You have to force a save to a symbol catalog. Pull down the "files of type" Dialog box and select CC2 symbol catalog. Type in the name.fsc in the file name.

> Also, I discovered that the origin of the symbol must be 0,0 for these steps to work properly.

RE: [cc-developer-l] Nw V3

Date: 7/30/98 12:50:59 PM Pacific Daylight Time

From: Linda Kekumu

The Font/River thing.

Here's what I did - I went to the Text Properties Icon (right hand side) & set the text to Arial, size 15, spacing 1.25 & stretch 1.15. Then I drew (in purple) a smoothed path above the actual river that I wanted to place the text along trying to judge as best I could how long to make the line. The I chose the Macro & the line & counted the number of letters & entered them.

If this does not work - just go ahead & do the text along curve macro - & when you're all done select all of the text from the TEXT RIVER/MTN layer & then do a change all text & make them all the same.

Also there is a way to force the space to get the whole name in there. For example Cold Run - 7 letters & 1 space. When the macro says how many letters, put 8. Start entering COLD & for the space enter "Alt 0160" then the enter key.

[cc-developer-l] Scale for Capital/City symbols

Date: 7/30/98 3:00:53 PM Pacific Daylight Time

From: Mike Wilson

I found that a scale of .8 matches the bitmap we use as a basis perfectly.

[CC-L] IMPORTANT patch update

Date: 7/31/98 6:03:07 AM Pacific Daylight Time

From: Simon Rogers

Due to the way that symbols are displayed from version 5.16 onwards, it is important that all users (after downloading the patch) select Edit > Change > Symbol Layer on every map, symbol catalog and template they have created Before downloading and installing shortly forthcoming patch.

Re: [CC-L] Editing using "And" or "OR" selections

Date: 7/31/98 8:37:33 AM Pacific Daylight Time

From: Phil Rhodes

At 09:46 AM 7/31/98 , you wrote:

>Can someone tell me the proper way to use the AND/OR when selecting and item to edit/select?

>For example, I draw two square solid boxes of different color. I then decide I want to change the colors of both to something else. I hit the Change Color, select "EACH" tag one hit the right mouse button, well Whoops, forgot the other one to so I hit AND, then "EACH" and try to tag the other box... Problem is I cannot select another box. What are the AND/OR options for if not for this?

The AND is a logical AND. In your example, you are telling CC2 to select an object that is *both* the first square AND the second square. Problem is, there is no entity that is both squares! The proper condition to use is OR -you want to select everything that is the first square OR the second square.

The easy way to remember it is that with OR, CC2 selects objects that meet any *one* of the criteria you choose. Using AND, CC2 chooses objects that meet *all* of the criteria.

Example 1: you want to erase all objects that are black and on the Map Border layer, but not the black objects on other layers. Select Erase>Color>Black, AND, Layer>Map Border, OK - Do It.

Example 2: you want to rescale everything that is black and all the symbols On your map. Select Rescale>Color>Black, OR, Type>Symbol Reference, OK - Do It.

RE: [cc-developer-l] Re: NE Quadrant

Date: 7/31/98 7:31:58 PM Pacific Daylight Time

From: Linda Kekumu

> > One thing I noticed, and hoped you might change is the hex in the background. It takes approx 2.4 Mb, which is two thirds of the file size. If the grid was made using a hex fill-style, it would only take a few bytes.

Well - yes, I agree that faster loading is better - but, to date no one has been able to come up with a suitable Greyhawk 30 mile (measured on the diagonal) hex grid fill style that works with this map :-) Gee - I'm having deja vu - this is how we started this project :-)

I did at one time figure out the coordinates for making the hex fill, but we could not get them to line up correctly (IIRC). The co-ordinates were:

Hexagon Horizontal - x = 45, y = 25.97901

x&y scale 3.0

Subj: RE: [CC-L] converting your templates, symbols & maps

Date: 8/1/98 11:26:36 PM Pacific Daylight Time

From: Linda Kekumu

It is very important that the Symbol Definition layer be the current layer when you do the Change Symbol layer thing & don't forget to SAVE AS when you do the template & catalogs :-)

Set the symbols layer to Sym Def, File>Open the catalog, Edit>Change Symbol Layer & File SAVE AS the catalog.

I have done the templates & catalogs. I'll zip them up in a few minutes & send them to Mike. No use everyone going through this

After you open the catalog - you need to place a copy of each symbol in the map & then change all to Sym Def & then E>C>SL & then save AS.

RE: [cc-developer-l] more on the symbol catalogs

Date: 8/2/98 12:07:57 PM Pacific Daylight Time

From: Phil Rhodes

At 12:15 AM 8/2/98 , you wrote:

Set the symbols layer to Sym Def, File>Open the catalog, Edit>Change Symbol Layer & File SAVE AS the catalog.

>

>I have done the templates & catalogs. I'll zip them up in a few minutes &

>send them to Mike. No use everyone going through this :-)

>

>After you open the catalog - you need to place a copy of each symbol in the map & then change all to Sym Def & then E>C>SL & then save AS.

Maybe I'm missing something, but I think this is a little too complex. ;-) Looking at the script that PF included with the patch, it seems to me that it doesn't matter what the current layer is, nor do you have to reinsert symbols.

From the script:

LOADM #\Symbols\Maps\Line\Natural.FSC

PARTM #sympart.fcw

1;0;0,0;

UNDO

CHANGESL SYMBOL DEFINITION

SAVE

The CHANGESL command probably does the actual work, but I'm not sure since it isn't in the help file.

Seems to me you could just take the update516.scr and include all the files you want to update instead of doing them one at a time.

Then again, like I said, I may be missing something. ;-P

RE: [cc-developer-l] more on the symbol catalogs

Date: 8/2/98 2:50:32 PM Pacific Daylight Time

From: Linda Kekumu

Yes - you are correct - but the current layer need to be the Sym Def layer. That's what the

PARTM #sympart.fcw

1;0;0,0;

UNDO

does, it inserts a box on the symbol definition layer & then deletes it.

However you are correct - the update516.scr can be modified to do all of our files. Probably the easiest way would be to do a good old DOS dir command & save as a text file & then just cut & paset & re-run update516.scr.

Part of the problem i was having was that I had to reinstall CC2 (when I lost my hard disk a while back) & although I reinstalled the patch – I forgot to re-run update516.scr :-) I'm going to try the dos dir command right now & see if that will work. I'll let you know.

RE: [cc-developer-l]to copy the hex grid

Date: 8/2/98 8:43:09 PM Pacific Daylight Time

From: Linda Kekumu

Open a copy of the NE & change to the Hex layer - Hide All.

Go to Edit>Clipboard & copy>Layer>Hex from position 0,0

Open the NW (unfreeze the hex layer) & choose Edit>Paste at 0,0

This should work - let me know.

Re: [CC-L] Copying from one map to another.

Date: 8/2/98 10:10:47 PM Pacific Daylight Time

From: Barry Alexander

Let's see if I know what I'm doing here. . .

You shouldn't need the clipboard. Like this:

1. Use the menu: Copy>>Copy to Layer.

2. A dialog box will come up. Select Layer from the box.

3. Right-click. A list of layers will come up. Click the layer you want to copy from. Then click OK.

4. Another box comes up. Click OK-Do It.

5. Right-click. A list of layers should come up. Click the layer you want to copy to, the click OK. Done.

If what you really want to do is *move* one layer to another:

1. Use the "Change Layer" command. Its icon is on the left, the layer icon with a "c" in the corner.

2. Repeat steps 2 through 5 above. Done.

Or do you mean "to another" *map*?

1. Use the menu: Edit>>Cipboard>>Copy.

2. Reapeat steps 2-4 from top.

3. At the bottom, the request "Origin" appears. Type 0,0 (unless you want to get fancy).

4. Call up the map you want to copy to. Make sure you are in the right layer (I think this is necessary, not certain).

5. Use the menu: Edit>>Cipboard>>Paste.

6. A box comes up. For simplest use, click OK.

7. Again, the "Origin" request appears. Again, type in 0,0. Done.

Barry Alexander (balexander@ameritech.net)

Mike Wilson wrote:

>

> I would like to know how to copy one layer of a map to another. Someone once mentioned that you just stick it in the clipboard then paste it on the other... Can someone do a step-by-step of this? I can't seem to get it to work.

Re: [CC-L] Copying from one map to another.

Date: 8/2/98 11:02:21 PM Pacific Daylight Time

From: L. Lee Saunders

Let's see if I know what I'm doing here. . .

You shouldn't need the clipboard. Like this:

1. Use the menu: Copy>>Copy to Layer.

2. A dialog box will come up. Select Layer from the box.

3. Right-click. A list of layers will come up. Click the layer you want to copy from. Then click OK.

4. Another box comes up. Click OK-Do It.

5. Right-click. A list of layers should come up. Click the layer you want to copy to, the click OK. Done.

If what you really want to do is *move* one layer to another:

1. Use the "Change Layer" command. Its icon is on the left, the layer icon with a "c" in the corner.

2. Repeat steps 2 through 5 above. Done.

Or do you mean "to another" *map*?

1. Use the menu: Edit>>Cipboard>>Copy.

2. Reapeat steps 2-4 from top.

3. At the bottom, the request "Origin" appears. Type 0,0 (unless you want to get fancy).

4. Call up the map you want to copy to. Make sure you are in the right layer (I think this is necessary, not certain).

5. Use the menu: Edit>>Cipboard>>Paste.

6. A box comes up. For simplest use, click OK.

7. Again, the "Origin" request appears. Again, type in 0,0. Done.

RE: [cc-developer-l] more on the symbol catalogs

Date: 8/3/98 5:06:57 AM Pacific Daylight Time

From: Linda Kekumu

Hi Mike!

> > Part of the problem I was having was that I had to reinstall CC2 (when I lost my hard disk a while back) & although I reinstalled the patch - I forgot to re-run update516.scr :-) I'm going to try the dos dir command right now & see if that will work. I'll let you know.

>

> It really should be a matter of little work for ProFantasy to write a small upgrade patch that runs pre-patch2 to do all this. I am really disappointed in them for this... that is assuming they do not do just that. We'll just have to wait and see.

>

Actually if you run the update516.scr it will change all of the files that come from ProFantasy. It's all the other files that we have to change & because they do not know what the names of everyone's files are, ProFantasy can not write anything to help us. I tried the DOS dir command & save it as a text file. Opened it in Word - converted text to table, deleted the unnecessary parts & then did a mail merge to get my file names into the update516.scr file. Took a little bit of tweaking with my database, but once I had it figured out, it went pretty fast.

RE: [CC-L] IMPORTANT patch update

Date: 8/4/98 6:17:43 PM Pacific Daylight Time

From: Linda Kekumu

Make sure you run (or have previously) the update516.scr. This is a script file that came with the first patch & the instructions are in the readme.txt file that also came with Patch 1.

Once this has been performed - all ProFantasy file - map, template & catalogs - are updated. What is left are your own files, or files that have been shared by someone else, including the Castellian Keep. These are the maps, templates & catalogs you need to update.

Now - I have hundreds of additional files - so here is what I did to make it easy on myself. I went to the DOS prompt & ran a DIR & saved the results to a text file (DIR>linda.txt) Then I opened this text file in my word processor & did change text to table & removed all of the unnecessary information (everything except the file name).Now I made this into a database - with 1 field called NAME. Next I did a mail merge. I copied this:

LOADM #\Examples\All 256 colors.FCW

PARTM #sympart.fcw

1;0;0,0;

UNDO

CHANGESL SYMBOL DEFINITION

SAVE

& I deleted " All 256 colors.FCW" & put in the field NAME. I saved the resulting file, copied all of it to Notepad & then saved as update2.scr & then opened CC2 & ran Script>update2.scr.

Re: [CC-L] IMPORTANT patch update

Date: 8/4/98 8:08:05 PM Pacific Daylight Time

From: Joe Slayton

Linda Kekumu wrote:

> Now - I have hundreds of additional files - so here is what I did to make it easy on myself. I went to the DOS prompt & ran a DIR & saved the results to a text file (DIR>linda.txt) Then I opened this text file in my word processor & did change text to table & removed all of the unnecessary information (everything except the file name).

A quicker way to do this type of directory listing is "DIR *.fc*/s/b>linda.txt" which will list just the file names of all the CC2 data files (I'm pretty sure) in the current and all subdirectories that are below that one. Saves a little work with the ol' word processor.

RE: [CC-L] IMPORTANT patch update

Date: 8/4/98 11:06:02 PM Pacific Daylight Time

From: Linda Kekumu

Actually - that's just what I did about half way through! I have 791 files -& that's after I cleaned out my CC2 folders :-) YIKES!!

> Linda Kekumu wrote:

> > Now - I have hundreds of additional files - so here is what I did to make it easy on myself. I went to the DOS prompt & ran a DIR & saved the results to a text file (DIR>linda.txt) Then I opened this text file in my word processor & did change text to table & removed all of the unnecessary information (everything except the file name).

>

> A quicker way to do this type of directory listing is "DIR *.fc*/s/b>linda.txt" which will list just the file names of all the CC2 data files (I'm pretty sure) in the current and all subdirectories that are below that one. Saves a little work with the ol' word processor.

Re: [CC-L] Changing Symbol Layer take 2

Date: 8/5/98 8:48:10 AM Pacific Daylight Time

From: Simon Rogers

If you get the "no such layer" error when trying to CHANGE SYMBOL LAYER, you should insert sympart.fcw into your drawing then erase it. It will add the Symbol Definition layer to the offending drawing. You can then try CHANGE SYMBOL LAYER again.

Re: [CC-L] NewB's first Q: Changing order of drawing items?

Date: 8/6/98 3:21:03 AM Pacific Daylight Time

From: Simon Rogers

Stuart Hunter wrote:

> One type of function that Profantasy seem very reluctant to consider is the application of a fixed heirarchy to front-to-back drawing order of the layers (the ability to say that all objects in layer A are automatically in front of all objects in layer B). Any such function would have to be optional, if CC2 was to fully retain the great flexibility it offers. Also, I suspect that a great deal of reprogramming might be involved in making such a change, maybe requiring the new object list of patch 2 to be replaced.

>

This has been discussed before. It is easy, nay trivial(!), to write a macro that does this. (I may have mentioned this before.)

1) Select Macros > Edit Macros

2) Add the following into the macro file

MACRO REDORDER

RDOFF

SELBYL

SHOWA

THAWA

BACK <back most layer name>

BACK <next back-most layer name>

etc

SELBYD

RDON

ENDM

e.g if you had four contour layers and you wanted them in the correct order:

MACRO contreorder

RDOFF

SHOWA

THAWA

SELBYL

BACK Below Sea Level

BACK Sea Level

BACK Mid height

BACK Heighest

SELBYD

RDON

Select Save Macros. Type REORDER and press ENTER at the command prompt re-order your layers. (You could, of course call the macro R instead of re-order!)

SELBYL means "set the selection method to selecting a layer". Type it in at the "Command:" prompt and try an editing command. RDOFF reduces redraws. SHOWA shows all layers. THAW unfreezes all layers. SELBYD restores the normal selection method.

If anyone has a particular order they want the standard mapping layers to be, I'll include this as an example macro.

Remember, if you use the macro, all of your careful 3D alignment of symbols (some mountains behind trees, some in front) will be undone.

RE: [CC-L] Multipoly and zooming problem

Date: 8/6/98 4:06:27 PM Pacific Daylight Time

From: Linda Kekumu

This usually happens when the multipoly is not completely closed - one of the joins of the multipoly is not attached precisely to the other. I usually explode the multipoly & then zoom in real close & check the joins.

> Works beautifully (if somewhat slowly on my bedraggled system) when the map is displayed full size. When I zoom in, however, certain parts of the multipolies appear "broken", with rays if color bleeding out of it, etc.>

Re: [CC-L] Layers & Symbol catalogs problem

Date: 8/7/98 9:49:20 AM Pacific Daylight Time

From: Phil Rhodes

Simon Rogers, you wrote:

>These problems are related to a combination of templates and symbol catalogs having incorrectly defined layers.

>

>My solution:

>1) Open up the offending template. Insert part > sympart.fcw. Erase it.

>2) Select Edit > Change Symbol Layer

>3) Repeat this with the offending template and any other map that has this >problem.

>

It failed. :-/ Following your instructions, the symbols and symbol entries in the catalog still disappear when I add a new layer and then hide it (this is after inserting sympart.fcw and doing the Edit>Change>Symbol Layer on *both* the template and the catalog).

There is a new wrinkle, however. If I insert sympart.fcw, undo, and Edit>Change> Symbol Layer on the map with the added layer, the symbols I have placed on the map stay visible when I hide the added layer. The symbol entries in the catalog still disappear.

 

RE: [CC-L] Hello everyone

Date: 8/10/98 5:08:22 PM Pacific Daylight Time

From: Linda Kekumu

> Is there any way to slow down the redraw rate? Almost every time I do a few commands it redraws every layer.

Try turning off the tool tips Options>Preferences. If that does not work try typing RDOFF on the CC2 command line (then you'll need to manually ask for a redraw (Edit>Redraw).

Re: [CC-L] Bitmap problems

Date: 8/11/98 2:56:53 PM Pacific Daylight Time

From: L. Lee Saunders

>> The problem is that when I save some of the maps as BMP's they save as very small BMP's. Too small to be used effectively in the word document. It's not a problem with FCW's because CC2 will effectively resize them during printing. Small BMP's that I try to expand look really bad.

>

>Don't use the "save as bmp" option. Get the map into your viewer where the entire map shows up, then use the print screen option. This will drop the view into the clip board. Start up your favorite jpg/bmp viewer, paste the clipboard section in. Trim to taste.The Save as BMP option is far from useful for me :)

>

The Save as BMP option works just fine if you set it up correctly before hand. To correctly set it up, goto edit>clipboard>options and set the bitmap size to the size you want.

The problem with print screen is that the file can never be larger than the size of your screen minus then toolbars, menubar, etc.

Even though this is listed under the clipboard options, it also affects the Save as Bitmap option.

Re: [CC-L] Bitmap problems

Date: 8/11/98 3:18:20 PM Pacific Daylight Time

From: Ralf Schemmann

this is my first attempt in helping with a problem on this list, so please excuse any gross errors on my part.

> The problem is that when I save some of the maps as BMP's they save as very small BMP's. Too small to be used effectively in the word document. It's not a problem with FCW's because CC2 will effectively resize them during printing. Small BMP's that I try to expand look really bad.

You can set the pixel size for bmps under EDIT > Clipboard > Options. This does not only effect the clipboard size but also the "Saved as" bmps. You will still run into problems if your machine is set to more than 256 colors, since the colors in the bmp will be wrong.

My solution: I set the pixel size quite large (2000 x 1600 or so), then copy the whole map into the clipboard, open a graphics program (Paint Shop Pro in my case) and insert it as a new image. I can then trim/resize the map to the dimensions I need and further edit it. This produces great results (IMO).

Other solutions would be to set colors to 256 under Windows or to use a screen capture program (Paint Shop PRo has one included), but both methods are somewhat awkward compared to using the clipboard.

 

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