The Ninth "Best of CC2 Mail List" Archive

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RE: [CC-L] Querying an entities Properties.

Date: 10/30/98 12:49:22 AM Pacific Standard Time

From: Linda Kekumu

> Jason Winter wrote:

>How does one go about querying an entities properties? What I mean is say you have a line. How do I figure out what the properties are of that line? Line width, fill style, etc. I'm mainly interested in trying to figure out what the line width is of some of my lines. >

Info>List & click on what you want info on.

RE: [CC-L] Bigger icon bars

Date: 10/30/98 7:30:38 AM Pacific Standard Time

From: Ken Snellings

The Icon bars ARE customizable. I've added the outline macro to mine (I use that thing all the time) and it works fine.

"Customizing Icons

You can create your own icons and add them to any of the four icon bars. You are allowed to place up to 48 icons on each bar-if they don't fit in the window, they won't show, but no harm will be done. The appearance and function of the icons are defined in the file named fcw32.mnu. It is a regular text file that can opened and modified with any text editor. If you use a word processing program to edit the file, be sure to save it as a regular text file. To define a toolbar icon, use the following format:

#n,filename.bmp:[tool tip text]command;

where n is the icon position, filename.bmp is a 16x16 .BMP or .DIB bitmap file, and tool tip text is the text you want to appear in the little yellow box when you drag your mouse across the icon. Place the .bmp file in your CC2 working directory. Be sure to end each line with a semicolon.

For example:

#17,mybitmap.bmp:[Offset Chain]OFFSET;

This adds an icon to the end of the Standard Icon Bar. Because this example skips position #16, and there are 16 icons (occupying positions #0-15), the new icon is separated by a gap from the other icons. The bitmap file mybitmap.bmp, located in the working CC2 directory, is displayed. Moving the mouse over the icon displays the tool tip "Offset Chain". Clicking the icon invokes the OFFSET CHAIN command.

The following position ranges are assigned to each different icon bar:

Starting from: Ending at: Icon Bar

0 47 Right Icon bar 2

100 147 Right Icon Bar 1

200 247 Left Icon Bar 2

300 347 Left Icon Bar 1

©1997 ProFantasy Software Ltd."

Re: [CC-L] Hex Sizes

Date: 10/31/98 5:41:18 PM Pacific Standard Time

From: Jerry Mulholland

Guy Hoyle wrote:

> Forgive my yet-another-in-a-long-line-of-basic-questions questions, but how do you vary the size of the hexes produced by the HEX command? Do you edit something in the fill styles, or what?

Yes that is exactly what you do. I wanted hexes for Harn that were 5 leagues across so I edit the default hex size for the template I was using by 1.1615 now whenever I want a hex grid I set the origin to where I want the bottom left corner to start and they come out 5 units across

[CC-L] Re: Problem with offset copy.

Date: 11/1/98 1:06:55 PM Pacific Standard Time

From: Linda Kekumu

> From: Chris Heismann

> Sent: Saturday, October 31, 1998 11:47 PM

> Subject: [campaign-mapper] Re: Problem with offset copy.

> I finally figured out what was happening. I don't know why, or if it is a bug, but here it is, so the rest of you don't suffer like I did.

>

> What I had was basically a Smooth curve entity in a "u" shape, with two boxes on either end - something like this:

> ______________________________

> | | \

> |______| \

> |

> _______ /

> | | /

> |______|_______________________/

>

> The boxes were on a layer that was frozen. The curve was on my current layer. When I used the offset copy button, CC2 would sometimes select one or both of the boxes, too -even though they were on a fozen layer! I think it has something to do with the chain part of that command.>

> My work around was to use the Edit > Offset > Offset One menu item to ensure that I was only picking up the curve.>

[CC-L] Multiple Windows

Date: 11/2/98 7:15:50 AM Pacific Standard Time

From: Simon Rogers

We've had a couple of requests recently for a little window that shows you an overview of your map. This can also be used to "Zoom Window" on the main window. You can have any number of windows.

1) Select Options > Preferences, uncheck "Maximized Windows cover other windows"

2) Select View > Windows > New Window.

3) Select two points for the new view window. Zoom Extents.

4) Select the title bar of the main window - notice that this window is now outlined in red. It is the active window and any zooms will take place in this window.

5) Now you can use the little window to Zoom Window on the main window. Do a Zoom Window in the little window - the area you selected shows up in the main window.

Zooms in this overview window do not causes additional redraws.

RE: [cc-developer-l] Re: Greyhawk maps & symbols

Date: 11/3/98 7:56:39 PM Pacific Standard Time

From: Linda Kekumu

To substitute your current maps with new symbols (that have the same names):

Open map.fsc (the symbol catalog) & Insert>Insert part>your map at co-ordinates 0,0 & right click then zoom extends. Now save as your map1.fcw (I never overwrite the original). Now check your map. I was very careful to align the new symbols identically to the old ones, but Also, there are a few symbols that won't get replaced - namely the mountain foothills - you'll need to change these manually.

Re: [CC-L] Multiple Windows

Date: 11/4/98 2:34:06 AM Pacific Standard Time

From: Simon Rogers

Chris Conboy wrote:

> The little overview window is a NICE feature. I had no clue... While I was poking around with this I noticed the Tablet features now available for my new tablet. This will also come in handy...>

If you stick the overview window over on the right near the zoom icons, it's a very quick way of getting round. I also recommend that you turn off scroll bars and add Zoom Center and Pan icons to the icon bars below the other zooms.

Re: [CC-L] Little Zoom Window

Date: 11/4/98 6:10:38 AM Pacific Standard Time

From: Simon Rogers

Tom Thomas wrote:

> Okay I tried the instructions given by Simon to create a little window that allow you to zoom in it and the zoom will be reflected in the larger window. I its not working, all zooms take place in the little window. >

Left click on the grey title bar of the main window (it will be outlined in red, showing it is the active window) Alternatively, select View > Set Active Window

> I have been able to permanently set the scaling for symbols but not for text is there a way to do that?>

No. Symbol scale is reset to 1 at the start of a session. Text Height is Saved with the map.

[CC-L] Text Properties was Re: Little Zoom Window

Date: 11/4/98 8:52:03 AM Pacific Standard Time

From: Simon Rogers

> I understand that the properties of text are saved with a map. Let me rephrase my question. I open my map and want to add new test. It always defaults to a height of 15 and the Arial font. This is not the height nor the font I want all my text to appear as. Is there a way to make the settings always come up according to my specifications. In this case it is a height of 7 and the agincourt font. >

The current text properties _are_ saved with the map. This means that Whatever text you last drew (e.g. agincourt height 7) are saved with the map. If this isn't what you meant I would suggest you:

1) Set the text properties to those you like. Place some text in a Key area or to one side of the map. Repeat this for each style/size of text you want.

2) When you want text with these pre-set properties, select KEEP then the baseline of the text. This will set the text properties to those of the selected text. (It will also set the current color, fill style and line style, so beware)

You can simply use KEEP on any text in the map. Incidentally, there is a text-only command KEEPTHA which keeps the text height and angle of the last text you placed - useful if you've scaled it using CTRL.

Finally, if you don't like your text defaulting to Arial height X on new maps, open the map templates and change the text properties to those you prefer then save the template. We are restricted to those fonts we know will be present in Windows.

RE: [CC-L] Printing Problems

Date: 11/5/98 12:21:24 AM Pacific Standard Time

From: Linda Kekumu

I had a lot of problems printing in Windows (prior to CC2). I changed some of my settings & found that this works:

My Computer>Printers>Properties>Details - look for the Spool Settings button & click. Change it to Spool print jobs so program finishes faster & start printing after first page & set the spool data format to RAW.

> From: Archimagus

> Sent: Wednesday, November 04, 1998 6:05 PM

> Subject: [CC-L] Printing Problems

> When I try to print out my map, after a while the printer says its out of paper, then it prints the map with alot of details missing. The missing details show up on the second page it prints. What gives, are my settings the problem or lack of memory.>

RE: [CC-L] Font Fuzzies

Date: 11/5/98 2:11:54 AM Pacific Standard Time

From: Linda Kekumu

My fonts stay nice & crisp. I think it could by any one of a number of things. Immediately I would think of screen resolution, type of monitor, video display card or even what settings you have in Windows.

Regarding your settings, perhaps try this & see if it makes a difference:

1) Select Start > Settings > Control Panel

2) Select Display > Settings > Advanced Properties

3) Select Performance. Turn the Hardware Acceleration slider bar down to None.

You may need to restart Windows.

Try increasing the Hardware Acceleration slightly. & see if it makes any difference.

Download the latest display driver software from your display manufacturer's web site.

Change your monitor's screen resolution or display at a different color level. Mine is set to 800x600 pixels & I have true Color (32 bit) turned on.

> From: Archimagus

> Sent: Wednesday, November 04, 1998 6:07 PM

> Subject: [CC-L] Font Fuzzies

> Also, the fonts get all "fuzzy" at different levels of zooming. What causes this and is there anyway to change this.

RE: [CC-L] Little Zoom Window

Date: 11/5/98 2:16:37 AM Pacific Standard Time

From: Linda Kekumu

Click on the text properties box (the right side) & set your font characteristics how you want your default to be. Save the map.

If this is what you want on all new maps - open each template & repeat the above - Save AS a template.

> From: Tom Thomas

> Sent: Wednesday, November 04, 1998 5:41 AM

> Subject: RE: [CC-L] Little Zoom Window

> I understand that the properties of text are saved with a map. Let me rephrase my question. I open my map and want to add new test. It always defaults to a height of 15 and the Arial font. This is not the height nor the font I want all my text to appear as. Is there a way to make the settings always come up according to my specifications. In this case it is a height of 7 and the agincourt font.>

> From: Simon Rogers

> Sent: Wednesday, November 04, 1998 9:09 AM

> Subject: Re: [CC-L] Little Zoom Window

> Tom Thomas wrote:

> > Okay I tried the instructions given by Simon to create a little window that allow you to zoom in it and the zoom will be reflected in the larger window. I its not working, all zooms take place in the little window. > >

> Left click on the grey title bar of the main window (it will be outlined in red, showing it is the active window) Alternatively, select View > Set Active Window

> > I have been able to permanently set the scaling for symbols but not for text is there a way to do that?> >

> No. Symbol scale is reset to 1 at the start of a session. Text Height is saved with the map.>

RE: [CC-L] sub CC2 for CM

Date: 11/5/98 10:00:02 PM Pacific Standard Time

From: Linda Kekumu

To substitute CC2 for CM in CR2, you MUST have patch2 version of CC2 already installed. Please do not attempt this unless you have a good backup copy of your registry. We are not responsible if you mess up your registry please be careful.

Danger!! Is your registry backed up?

****************************************************************************

Launch REGEDIT

1) Edit

HKEY_CURRENT_USER/Software/EvolutionComputing/CampaignMapper/AppPath.

Change this to be your CC2 path (e.g. c:\cc2)

2) Add a new key called AppName in

HKEY_CURRENT_USER/Software/EvolutionComputing/Campaign Mapper.

The value should be fcw32.exe

****************************************************************************

When you've changed the registry entries, cut and paste these into your fcw32.mac file

MACRO LINKE

SENDM 1 Encounter

ENDM

MACRO RCV101

GL data ECON RDON SENDM 2

APND data

APND data rcvdata

APND data;

ACTIONM data

ENDM

To link to a Core Rules encounter, simply type LINKE at the command prompt. You can also add the command to the menu by editing fcw32.mnu and adding the line:

Link with &Encounter:|LINKE;

**Please note - some e-mail applications strip the CR/LF off messages if the above macro does not work - e-mail me privately & I will supply you with a plain text file or you can retype the above.

[CC-L] Print Tiling Macro

Date: 11/6/98 2:14:25 AM Pacific Standard Time

From: Mark Fulford

The macro below, TILEPRINT is for printing a map across several sheets of paper. We are including it as a text-only command with DD2, but I thought you Listers might like it.

The first variable, "overlap", defines the percentage overlap between sheets. Currently it is 2% but, depending on your printer, you might want to fine-tune this.

The standard paper size is 8" x 11". A4 is 210mm x 297mm. You can change the default by editing the lines that currently read GDIST paperx 8" and GDIST papery 11". As well as ' and " for feet and inches, CC2 also understands cm, mm and m.

To add the macro to CC2, backup FCW32.MAC, then open it in Notepad and then paste the following text at the beginning of the file. The macro will be available the next time you start CC2. To use the macro, type TILEPRINT. Have fun.

MACRO TILEPRINT

GV overlap 0.02

GN tilepass 0

GP p1 ^DLower left corner of print area:

IFERR exit1_tilemap

BOX p1 ^DUpper right corner of print area:

GP p2 @0,0

UNDO

GETX px1 p1

GETY py1 p1

GETX px2 p2

GETY py2 p2

GV xrange px2-px1

GV yrange py2-py1

GDIST paperx 8"

GDIST papery 11"

GDIST paperx ^D Paper width [8"]:

GDIST papery ^D Paper height [11"]:

GL paperrot Set "Portrait" paper orientation

IFP papery-paperx j0_tilemap

GL paperrot Set "Landscape" paper orientation

:j0_tilemap

GV sheetsx 4

GV sheetsx ^D Number of sheets to use across map [4]:

GV sheetratio xrange/(paperx*sheetsx)

GV sheetsyc yrange/(sheetratio*papery)

GN sheetsy sheetsyc

IFZ sheetsy-sheetsyc j1_tilemap

GN sheetsy sheetsy+1

GN sheetstotal sheetsy*sheetsx

GL papercount CC2 will now cycle through the

APND papercount sheetstotal

APND papercount views that need

:j1_tilemap

GV viewxs xrange/sheetsx

GV viewys yrange/sheetsy

GV ycount 0

GV xcount 0

:j2_tilemap

GV vx1 (xcount*viewxs)+px1-(overlap*viewxs)

GV vy1 (ycount*viewys)+py1-(overlap*viewys)

GV xcount xcount+1.00000

GV vx2 (xcount*viewxs)+px1+(overlap*viewxs)

GV vy2 ((ycount+1)*viewys)+py1+(overlap*viewys)

ZWIN vx1,vy1 vx2,vy2

IFP tilepass j3_tilemap

MSGBOX Printer settings

papercount

printing, and show you the Print dialog box at each one.

Use the following settings in the Print dialog box:

Set "View to print" to "Active Window"

Set "Scaling" to "Fit to page"

paperrot

If you don't want to print, press the Esc key at every dialog box or right-click at the next Command prompt:

GP dummy ^DContinue? [left-click=Yes, right-click=No]:

IFERR exit1_tilemap

GN tilepass 1

GO j4_tilemap

:j3_tilemap

MSGBOX Printer settings

CC2 is about to print the next sheet.

Click OK in the Print dialog box.

:j4_tilemap

PRINT

IFN xcount-sheetsx j2_tilemap

GV xcount 0.00000

GV ycount ycount+1.00000

IFN ycount-sheetsy j2_tilemap

:exit1_tilemap

ZEXT

ENDM

RE: [CC-L] changing the template default

Date: 11/6/98 1:23:09 PM Pacific Standard Time

From: Linda Kekumu

CC2 makes new maps based on templates - the new map inherits the characteristics from the template, but the template remains the same, sort of like Word creates new documents for it's *.dot file & makes a new document with the extension *.doc.

When you start CC2 if you choose Open you have several choices as to what kind of file you get - a map (*.fcw), a template (*.fct) or a catalog (*.fcs) - (click the drop down menu). If you start CC2 & choose New you will get a new map (*.fcw) only.

OK to change your default on all your maps.

File>Open select Campaign Cartographer FCT Template & navigate the folders to find C:\CC2\Templates\Maps & there will be a list of map templates for you to choose from. Open each one & change the text settings (the icon on the right side) & then Save AS a template - you need to choose the template .fct extension otherwise it will save it as a map. You need to repeat this for every map template you want to change! Also, there are the City, Dungeon & Other folders that contain templates.

Once you have saved the template with your new default - any new map you start based on the changed templates will have your new default. Old maps will not.

For maps you've already made - click on the text properties box (right side menu) & set to the text you want & save the map. Close & re-open, the text will now default to the last setting you entered.

> From: Tom Thomas

> Sent: Friday, November 06, 1998 4:31 AM

> Subject: RE: [CC-L] Little Zoom Window

> Linda this is more along the lines of the solution I was hoping to find. However I am not very familiar with templates. Can you help me understand a bit more? More specifically if you are referring to font templates then I can see how that would work but this is on a map so I am unsure if templates would be of help. The goal I am trying to have is to get all the to have my properties every time I place new text within my map.>

Simon made mention to a simple way to set your fonts the way you want them within your current map. Make a key on the side of the map called Font Key put sample text in the key using the font, style and size. after making the font key create a new window around the key, then save the window. Now anytime you need a font restore the font window choose like and select the font desired, then create your text it will have the properties of the font you selected in the key.

Re: [CC-L] Circles

Date: 11/8/98 2:25:39 PM Pacific Standard Time

From: John Csaky

Have you tried using the 'Entity Type' command with the 'Scale' command?

> From: Michel Vaillancourt

> Subject: [CC-L] Circles

> Date: Sunday, November 08, 1998 8:35 AM

> Is there any easy way to change the diameter of a bunch of circles? I used a radius of 1 for the 120+ circles. In retrospect, I should have used r=.5 or even .3. Do I have to EDIT each circle individually, or is there another way to do it?>

> Is there an easy way to change the font size on an entire map's worth of text. I'd like to cut the font size for my star-system names in half...

RE: [CC-L] Tidying intersections

Date: 11/8/98 4:57:42 PM Pacific Standard Time

From: Linda Kekumu

I know just what you are talking about. I usually try to start & end my paths/lines on a straight section so this does not happen. Choose a different color & using attach mode>nearest point on - redraw the line starting on a straight section of the path. When you've retraced the line - erase the original & change the new ones color.

> From: P Yearsley

> Sent: Sunday, November 08, 1998 1:18 AM

> Subject: [CC-L] Tidying intersections

> How can I tidy up the point where two lines thicker than zero intersect (at angles other than a right angle) or when a line turns through a non-smooth angle. By zooming, I can see, in the first case, a little bit of fill sticking out on the other side of the intersection, and in the second, a notch in the outside corner. Unless I'm misunderstanding the help-file, this isn't TRIM's job.>

RE: [CC-L] hex questions

Date: 11/8/98 5:43:30 PM Pacific Standard Time

From: Linda Kekumu

You'll need to edit the hex symbol to make a new one with a dot in the center.

Open the 1000x800 template

Insert>Symbol>draw symbol & place the Hexagon, horizontal symbol

Copy the hex symbol to the clipboard

Open blank.fsc & set the sym def layer current & paste

Set the grid you want & drag the symbol into place

Edit>Explode>each (click on the hex)

Make a dot in the center & copy this dot to the center of where the next hex would be under the line that comes out from the hex (you might want to place an additional hex to make sure & then erase it) - you must use hollow fill - symbol fills can not have filled entities in them. Change all to the sym def layer.

Insert>Symbol>define symbol>name it hex dot or something - choose the origin (like the dot in the hex )

When CC2 defines the symbol, the symbol "disappears" - now choose File SAVE AS & name it hex dot.fsc

Ok - now open each template that you want to be able to use this symbol fill in & choose the hex dot catalog as the one to display & place a symbol. Now click on the fill styles properties box & select Symbol fills & choose the hex grid, 10 miles, now choose new & rename it hex grid dot,10 mile & select the hex dot symbol & save as a template.

You should now be able to select a 10 mile hex grid with a dot in it on any map crated using this template.

> From: Alan

> Sent: Friday, November 06, 1998 8:11 AM

> Subject: [CC-L] hex questions

> I would like to create a map using the village/city icons (not that it matters) with a hex grid overlayed on the image. The hexes would need to have a small dot in the middle of each hex on the map ( I am making some village maps for ASL). how would I do this.>

 

 

RE: [CC-L] changing the template default

From: Linda Kekumu

Sent: Friday, November 06, 1998 7:29 PM

For maps you've already made - click on the text properties box (right side menu) & set to the text you want & save the map. Close & re-open, the text will now default to the last setting you entered.

RE: [CC-L] MASSIVE UNGROUP COMMAND

Date: 11/9/98 5:46:05 AM Pacific Standard Time

From: William Wire

I just ungroup, select everything, do-it. You can do this over & over easily until you are sure you've done it more times than the "deepest" group you have. (In your example, #1 & #3 are "3rd degree" groups.)

> From: Jerry Mulholland

> Sent: Monday, November 09, 1998 1:35 AM

> Subject: [CC-L] MASSIVE UNGROUP COMMAND

> I am working on some symbols to put them in a catalogue, and I cannot remember if there is a overall command to ungroup all entities in a drawing.>

> So here is my example and what I want, maybe you can help me out. I have some entities and I group them we will call this group 1. I do some more entities and group them we will call this group 2. I do another set calling it group 3.>

> I then Group, Groups 1 and 3 together, Later I group number 2 with 1 & 3, and now I want to make a symbol definition.>

> So is there an overall command that I can use to say UNGROUP ALL and all grouping will be disable within groups 1,2,3 thereby allowing me to make my symbol definition without having to worry about any groups getting into the symbols definition causing it to not be as expected.>

Re: [CC-L] Circles(Simon, Mark, or Linda)

Date: 11/9/98 9:43:54 AM Pacific Standard Time

From: Simon Rogers

John Csaky wrote:

> Simon, Linda, or Mark;

> Is there a way to edit the information of a map through the LIST output? This is the only way I could think of to solve this problem.>

No. There isn't really a way to do what you ask. The only entities that can Be scaled en-masse around their insertion points are text and symbols. Symbols are quite tricky to do, it requires a Replace Symbol to be used.

If you are placing lots of circles in drawing and you are not sure what size circle to use, define a symbol called Circle which consists solely of a circle. Place it all over the map. Aargh! it's the wrong size. Draw a new symbol Which is simply a different sized circle with the same origin point. Use replace symbol. Replace Circle with Circle 2.

If you are a real stickler, you could now delete the definition of Circle, define a new circle the same size as Circle 2 then replace Circle 2 with Circle!

DXF output could possibly be edited to give the effect you want. You might see something like this in a DXF file:

ENTITIES

0

CIRCLE

8

STANDARD

62

3

5

1F

10

16.726254

20

20.485088

30

0.0

40

4.0

0

ENDSEC

I think the 4.0 is a circle radius. Change this throughout and re-import.

RE: [CC-L] MASSIVE UNGROUP COMMAND

Date: 11/9/98 11:16:56 AM Pacific Standard Time

From: Linda Kekumu

As for ungrouping, I generally ungroup 2 or 3 times, then do an Info>Count>by type - groups & see if there are any left. If there are I ungroup again & repeat the list command.

RE: [CC-L] Units Example Doesn't Work

Date: 11/9/98 12:28:00 PM Pacific Standard Time

From: Linda Kekumu

Here's what is happening - you are changing the units scale of your map rather drastically, but not changing the scale of the symbols fills or grid to correspond to the new units settings. Change your grid sizes - you'll need to add new ones, & edit the symbols fills properties - as long as you keep the y & y amounts relative to what is already in there you should not have a problem. For example let's say it currently shoes:

x spacing 30

y spacing 33

x scale 1

y scale 1

to double this

x spacing 60

y spacing 66

x scale 2

y scale 2

Just keep these is the proper proportions & they will display correctly.

> From: Chris Conboy

> Sent: Monday, November 09, 1998 9:13 AM

> Subject: Re: [CC-L] Units Example Doesn't Work

> It doesn't actually matter which way I do this, whether I change the units first, or change the

> units after I add the hexes.>

> You had a good idea, but I've tried this in every combination I could think of.>

> What seems to be happening is that the hexes now become extremely small, and take forever to paint

> on the screen. This happens with all of the predefined Unit changes, as well as the custom.>

RE: [CC-L] SYMBOLS

Date: 11/9/98 1:01:03 PM Pacific Standard Time

From: William Wire

When I need to make a new symbol for my map, I save my current work, load my "working" catalogue which is always on the symdef layer, draw the symbol, group all the parts together, drag it to be sure I can see the outlines nicely for later placement, then define it. I then re-load my map and insert the new symbol from the catalogue.

BTW: all would-be symbol creators. That "drag" step I perform is essential. My biggest gripe with some of the symbols I've obtained from other users is that often symbol placement is difficult due to the "vanishing outline" syndrome. Remember, any portion of the symbol which has an even number of "lines" layered on each other is invisible when placing the symbol.

> From: Linda Kekumu

> Sent: Monday, November 09, 1998 2:11 PM

> Subject: RE: [CC-L] MASSIVE UNGROUP COMMAND

> As for using groups in symbols. There is not a problem using groups in symbols is you are absolutely certain that all of the parts to the symbols are on the symbols definition layer. However - if some parts are on different layers, then there will be symbol display problems. For example, lets say you have a group composed on an entity on the Coast/sea layer, an entity on the Borders layer & an entity on the Relief layer. Now just before you define your symbols, you do a change layer > all & put it on the symbol def layer & the define. Because of the special nature of groups, the original layers will be maintained & if you hide the borders layer in your map the parts of the symbols whose group part is on the borders layer will not show.>

RE: [CC-L] SYMBOLS

Date: 11/9/98 4:26:13 PM Pacific Standard Time

From: Linda Kekumu

Double outlining the symbols & dragging is an excellent idea & should be used on most symbols. There are a few exceptions, like with details mountains & trees or any symbol that will be used repeatedly in a drawing. If the symbol is very detailed (has lots of nodes) & you put an extra outline on it, the redraws would slow to a crawl. For instance the campaign Mapper symbols. Most of them are not double outlined because it would have made the symbols even slower than they already are! Try to keep symbol size in mind when designing you symbols. You can use Info>count to see how big the symbol is. Aim for less than 20 unless it is like a tree or mountain & then less than 2. If you use color 31 in a symbol it must be sent to the back - everything else must be on top of it. You can not use wide lines in symbols, line width must be 0.00. For thick lines, make polygons.

[CC-L] MapMaker REQ files...

Date: 11/9/98 3:16:08 PM Pacific Standard Time

From: Mike Wilson

BTW. to get that MapMaker program to work you'll need the VB files... here is the URL to get them.

http://www.offsitelabs.com/msvbvm50.htm

 

RE: [CC-L] Tidying intersections

Date: 11/9/98 4:26:00 PM Pacific Standard Time

From: Linda Kekumu

Picture a triangle - in order to make the angles display correctly CC2 you would start your path (line) halfway between one of the angles, not on the corner.

Try both ways & see the difference. Using CrsSnap & Snap on, set you line width to 1.00 & make a triangle using path & starting at the apex. Zoom in to apex & notice how the lines do not meet. Now try again starting halfway along one of the sides & draw the triangle. Zoom into the apex & see the difference.

Using the same principal on your map, to correct the lines that are already there - turn CsrSnap & Snap off (because the line you want is already there) choose Attach>nearest point on. Now, if the line on your map is black, select red & the path icon. Click somewhere on the black line that is not part of an angle (a straight section). Now follow along the black line, clicking as you go. Once you have finished "covering" the black line with the red line, you can erase the black line & then change the red line to black. This will give you your line, with the angles displaying correctly.

[CC-L] Macro for keeping order

Date: 11/9/98 7:03:14 PM Pacific Standard Time

From: Steven Grogan

Here is an example I came up with to make keeping things from hiding when They shouldn't. As long as you keep things on each level the way they should look just on That level, the macro will keep the order on everything by layers. It has sped my design time up considerably.

If you cut and paste this, be sure a linefeed occurs at the end of each line. Here it is, starts on next line:

MACRO ORDER

ECOFF

RDOFF

SELBYL

FRONT

COAST/SEA

FRONT

RELIEF/CONTOURS

FRONT

NATURAL FEATURES

FRONT

WATER/RIVERS

FRONT

VEGETATION

FRONT

MINERALS/MOUNTAINS

FRONT

DUNGEONS/LAIRS

FRONT

STRUCTURES

FRONT

GAME MASTER ONLY

FRONT

HEX/SQUARE GRID

FRONT

MAP BORDER

SELBYD

RDON

ECON

ENDM

Re: [CC-L] Questions from a Newbie

Date: 11/10/98 5:17:09 PM Pacific Standard Time

From: Steven Grogan

If you want an automated approach, you can build a macro to do it all for you. I use a macro I wrote to organize my layers all the time. Since I don't know your layer names, I will use generic naming here.

MACRO nameofmacro

ECOFF

RDOFF

SELBYL

FRONT

lowestlayer

FRONT

nextlayer

FRONT

highestlayer

SELBYD

RDON

ECON

ENDM

SUBSTITUTE ALL ITEMS IN ITALICS WITH YOUR OWN NAMES.

Repeat the:

FRONT

layer

step as many times as needed to get all your layers in.

Then paste this into your macro file you are using.

If you have any errors, check spelling and be sure there is a carriage return after each line.

MACROS can be tricky, but they save alot of time.

Michael P. Nagel wrote:

> First, is there some way to rearrange the order of the layers? Most of the stuff I will do will be wargaming maps using hex-grids, and would like the layer including the grid to always overlay terrain features. I'd also like the layer which includes the prevalent terrain type to be the bottom-most layer. Is there an easy way to do this?>

Re: [CC-L] Help with exploding CCDOS maps

Date: 11/11/98 6:08:13 AM Pacific Standard Time

From: Simon Rogers

Warren Mockett wrote:

> I have tried and failed to use the downloadable exploder which explodes CCDos maps for use with CC2. The map I am looking at was made with City Designer for Dos and everytime what I end up is every symbol on the map with a sort of little letter 'd' attached to it ...weird. Anyone know what I'm doing wrong, or whether I am in fact trying to do the impossible?>

This is because every CD2 symbol in CC-DOS included a piece of invisible text which could be changed into a text string. You will need to unlock the drawing then erase the text. It is most likely on a different layer to other text you've placed, so you shouldn't have any problems. When you've opened the map in CC2, you can use Change Fill Style by Color (or LIKE fill style) to change the fill style of all the buildings to solid, then change the colors as appropriate.

RE: [CC-L] Re: [cc-l-digest] V1 #94

Date: 11/11/98 12:36:27 PM Pacific Standard Time

From: Linda Kekumu

CC2 has numerous pre-defined templates that you can access:

File>Open & from the drop down box select template & then navigate to the C:\CC2\Template folder - choose a sub folder & try one of these templates.

If the pre-defined templates are not what you are looking for, you can always modify one of them. For example, lets say you want a map that is 2000x2000. CC2 has a predefined template of 2000x1600. Open that template, erase the map border, choose the box icon, enter the coordinates 0,0 & 2000,2000 & CC2 will redraw the map border for you. The overland maps default to inches (1 unit equals 1 inch)

You can also modify the city or dungeon template - just select the appropriate folder. These templates are set at a different scale than the overland maps. To see what units the map is using go to Options>Units

if you want to make your own from scratch. Select the blank.fct. Options>Units & set the units you want. Choose the box icon & enter your coordinates 0,0 for the origin & then the 2 coordinates for the height & width of your map (like 2000,3000)

Re: [CC-L] Help with exploding CCDOS maps

Date: 11/12/98 2:47:49 AM Pacific Standard Time

From: Simon Rogers

Warren Mockett wrote:

> Thanks Simon, but I really have no idea what your are telling me to try, can you talk me down a little?

> Unlock the drawing - in CCdos? How do I do this?

Open the drawing in CC2. Press the "Unlock" button in CC2. It's on the Command line on the right.

> I can't see a command called unlock - do you mean thaw all layers? Within CC2 I have examined all layers and the little 'd' s are on the same layer as the objects they are attached to - none of the layers accessible through CC2 have just the little 'd' text.

Use Info > List to determine what layer the text is on. Then ERASE by LAYER (the text's layer) AND TYPE 2D TEXT. Alternatively, create a new layer called TEXT LABELS, use CHANGE LAYER to change the layer of the text you want to keep to this new layer, then FREEZE the layer. You can then ERASE by TYPE 2D TEXT to get rid of the funny characters. This would be the best approach if you find the funny characters are on different layers.

Re: [CC-L] Selection Method 'Stuck' on Select by Window

Date: 11/12/98 3:19:56 AM Pacific Standard Time

From: Simon Rogers

You can change the selection method using Options > Select By. Change to Dialog or Popup. There is a way of quitting the OUTLINE macro so that the selection method remains and SELBYW. As Linda suggests, if you run the OUTLINE macro successfully, it will restore the selection method. We'll try to think of way round this, but for the moment, outline remains as an obscure macro.

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