Fantasist’s Scroll

Fun, Fiction and Strange Things from the Desk of the Fantasist.

6/9/2009

Free Titles

Filed under: — Posted by the Fantasist during the Hour of the Horse which is around lunchtime.
The moon is Waning Gibbous

Titles come easily to me.

Maybe it has something to do with the way I was introduced to creative writing back in the Fifth Grade, but titles have always been easy for me. Our teacher used to put up titles on the board and we had to write stories that were based on that title. So, I often find myself starting with titles long before I have any real story. Sometimes, I just sit and toss out titles for projects I know I’ll never have the time, energy or motivation to produce, just because the titles can be fun.
Here are a few examples you can steal for your own work:

Carpet Bagger: The Adventures of a Damn Yankee in the Deep South
Flashbacks to a War I Never Fought: A Divorce Memoir
Amber Waves: American History seen through a bottle
Hack: A Writing Life
Hot Wired: Erotic Tales of Cyberspace
Dangerous Curves: A Scholastic Romance
The Wizard in Blue Jeans
The Man with a Limp

So, now you’ve got titles, what’s your excuse for not writing?

11/21/2006

Magna Carta Two

Filed under: — Posted by the Fantasist during the Hour of the Rooster which is in the early evening.
The moon is Waxing Crescent

As I mentioned in a previous post, here’s my Magna Carta II.

Okay, again, just in case you jumpped in here at the last minute and haven’t read anything else, Chris Baty talked about two Magna Cartas of noveling in his NaNoWriMo primer No Plot No Problem. The first is all the things I think go into a good novel. (That’s what the last post was.) And the second is the list of all the things that I think should be definately left out of a good novel. (That’s what this one is.)

So, without further ado, here’s my Magna Carta II, Elements of “Bad” Fiction:

  • Trick, “O’Henry” endings
  • Characters who do consistently stupid things and never learn
  • Info dumps
  • Characters who preach
  • No action or plot movement
  • Wooden characters without any background or substance
  • Mysteries that can only be solved with information/clues not given in the story ala “Murder She Wrote”
  • Not enough description
  • Too much description, especially with florid prose
  • No one working or trying to make a living
  • No conflict based in responsibility to a real life
  • Magic that doesn’t follow rules or has too many loopholes
  • Not enough explanation of how magic works
  • Inconsistent characters

Sadly, with so few days left and so many words to catch up, I doubt this will ever shape up into an actual novel, especially since I’m so strapped for time, that I’m stealing posts from my other blog, Diary of a Network Geek. Still, it’s been a good exercise and, as I’ve mentioned before, it has gotten me writing more than I’ve written all year long.
Ah, well, maybe next year!

11/8/2006

Magna Carta One

Filed under: — Posted by the Fantasist during the Hour of the Tiger which is terribly early in the morning.
The moon is Waning Gibbous

As I mentioned in a previous post, here’s my Magna Carta I.

Well, just to refresh your memory, Chris Baty talked about two Magna Cartas of noveling in his NaNoWriMo primer No Plot No Problem. The first is all the things I think go into a good novel. (That’s what this one is.) And the second is the list of all the things that I think should be definately left out of a good novel. (That’s for a future post.)

So, without further ado, here’s my Magna Carta I, Elements of “Good” Fiction:

  • Violence. Lots and lots of violence.
  • Mystery
  • Exotic locales
  • Magic, or at least the hint of magic
  • Religious beliefs
  • A real villain who has good points (ie. “loves his mother”)
  • A tough “everyman” hero who’s good but has bad habits
  • Surreal interiors (ie. Basement hothouse, warehouse filled with Asian antiques, building facades that hide something super cool)
  • Smart use of current technology
  • Slightly futuristic/near future sci-fi stuff
  • Exotic creatures
  • Characters who change based on the plot
  • Characters who LEARN during the course of the book
  • Something criminal, or potentially criminal
  • Books, lots of books
  • Libraries
  • Big, strange houses filled with rooms of unusual things
  • Quirky supporting cast
  • Characters who worry about bills, money and similar every day concerns
  • Characters who have bodily functions
  • At least one scene inside a bathroom
  • Guns
  • Knives and swords
  • A monk, or hermit, or wiseman or guru
  • Characters with strange things in their pockets
  • Secret organizations
  • Adventure and daring-do and, maybe, even a bit of swashbuckling
  • Memorable images
  • Cinematic moments: action and description
  • Humor from what the characters say, not bad writing (ie. Humor from the characters being funny with each other.)

Up next… My Magna Carta II, Elements of “Bad” Fiction.
(And, sadly, I had computer trouble last night on my main system, so I have sincere doubts that I’ll be able to make up my 12000 word deficit at this point. Still, I keep working at it. Hope springs eternal!  And, yes, this also appeared on my other blog: Diary of a Network Geek.)

11/1/2006

Month-long Writing Exercise

Filed under: — Posted by the Fantasist during the Hour of the Hare which is terribly early in the morning.
The moon is Waxing Gibbous

Yes, I’m going to make a feeble attempt at NaNoWriMo.

With my work schedule and the rate at which my friends are having emotional breakdowns, I sincerely doubt that I’ll actually find a way to get 50,000 words out in a single month, but I’m going to give it a go.  I’ll post my personal guidelines, based on No Plot, No Problem by Chris Baty, who originated NaNoWriMo, and I’ll make my Friday Fun posts, but, other than that, all my updates will be on my other blog, which more people know about; Diary of a Network Geek.

In essence, though, as I expect total failure, this is just going to be a month long writing exercise.  But, it might be fun, and, if it gets me writing regularly again, it’ll be worth doing.

8/8/2006

Fantasy Writers

Filed under: — Posted by the Fantasist during the Hour of the Hare which is terribly early in the morning.
The moon is a Full Moon

Looking for a free forum for fantasy writers?

Well, I don’t have one here, yet, but there is one at FantasyWriters.org. As always with writers, there’s a lot here to read through, but it all seems to be worth it. Of course, I think that anything which helps me get more creative or more inspired to write is worth the effort to slog through, even if some of it is shlock or doesn’t apply to me or my work. Inspiration can take many forms and find its way into my head by strange paths, so I’m always willing to look at another possible inroad to creativity.

Hopefully, you’ll find this site worth the read, too.

8/1/2006

Articles on Writing

Filed under: — Posted by the Fantasist during the Hour of the Tiger which is terribly early in the morning.
The moon is a First Quarter Moon

So, not too long ago, I brought you a link to an on-line course in writing.

But, by now, I’m betting you’re ready for more stuff on writing science fiction and fantasy. Well, even if you’re not, I found a table of contents on the Science Fiction and Fantasy Writers of America website that has all kinds of great articles about writing. Now, obviously, many of these are geared toward fantasy and science fiction, but some are just general advice about writing and, in any case, they’re all helpful to writers. At least, all the ones I’ve read so far have been helpfull to me! And, as always, this is a free resource, this time, brought to you by the SFWA.

So, go read some inspirational articles and then, get back to writing!

7/26/2006

Characterization Made EZ

Filed under: — Posted by the Fantasist during the Hour of the Tiger which is terribly early in the morning.
The moon is Waxing Crescent

Building characters is as easy as writing their biography.
Okay, so maybe that’s not quite as easy as it sounds at first. The first step to knowing about what your character is going to do is knowing who they are and where they’ve been. What was their start in life? How has that shaped their desires, fears and goals? Get the answer to those questions and you should know your character pretty well. Of course, if you’ve never done this, it can be a challenge. Or, if you just want to flesh out a character in a game, but aren’t sure what questions to ask, it might be hard to get started.
Well, back in the day, when Advanced Dungeons and Dragons ruled the fantasy role-playing game universe, there was a handy, little magazine called Dragon that was put out by TSR, which got bought by Wizards of the Coast, which is now a subsidiary of Hasbro. One particular issue included an article titled “Characterization Made Easy” by Scott Bennie. Below is a list of questions cribbed from that article that, when answered, will help you get to know your character.

  1. Background
    • Where was your character born?
    • Who raised them?
    • What was happening in the region when they was growing up?
    • Do they have any relatives? If so, how did they get along with them? What are they doing now?
  2. Motivation
    • What are your character’s immediate goals (i.e., what would they like to do in the coming year)?
    • What are their long-term goals (i.e., what would they like to be doing 20 years from now)?
    • What type of person would be their ideal mate?
    • Who is their patron deity? Are they a devout worshiper?
    • Are they a devout member of any nonreligious cause (i.e., Are they a loyal servant of a king or baron)?
    • Is there any race, creed, alignment, religion, or the like against which they are strongly prejudiced?
    • What is their greatest fear?
    • What is the one task they absolutely refuses to do?
  3. Idiosyncrasies
    • What is your character’s motto or favorite saying?
    • What is their favorite color?
    • Describe what they would wear if money were no object.
    • What is their favorite food? Their favorite drink?
    • What is their favorite animal?
    • What habits of their friends annoy them most?
  4. Traits
  5. Rate these behaviors for your character on a scale of 0 to 10 (0 means they has no trace of the trait, behaving in a completely opposite manner; 10 means they have great amounts of the trait).

    • Courtesy
    • Valor
    • Self-sacrifice
    • Generosity
    • Sobriety
    • Calm temper
    • Optimism
    • Curiosity
    • Forgiveness
    • Cheerfulness
    • Patience
    • Honesty
    • Helpfulness
    • Loyalty

    Name at least one other trait in which your character possesses a rating of 8 or better.

  6. Miscellaneous
    • What well-known media figure from sports, movies, or politics most closely resembles your character?
    • What would be their theme song?
    • If their friends were to write your character’s epitaph, what would it be?
    • What would their job be in modern society?

And, here are some stereotypes to avoid:

  1. All wizards are old men with long beards and robes.
  2. All evil characters wear black.
  3. All good characters wear white.
  4. All giants are stupid.
  5. All fighters are stupid jocks.
  6. All thieves are small and cowardly.
  7. Evil characters are irredeemably awful.
  8. Elves are flighty and carefree.
  9. Major bridges are guarded by trolls, who ask for a toll.

Obviously, this is geared toward a fantasy setting, but, with some small variation, it can apply to almost any character in almost any fictional setting.
If you’d like to read the whole article, you can still find it in the Dragon Magazine Archive on CD-ROM.

7/19/2006

Plot Condensed

Filed under: — Posted by the Fantasist during the Hour of the Tiger which is terribly early in the morning.
The moon is Waning Crescent

Or, why I like comic books and cartoons.

To put it quite simply, I like the way these two art-forms condense and compress plot. Think about it for a minute. A comic book, or graphic novel, has considerably less room to develop a deep, complex plot than, say, a literary work because a lot of space that could be used to develop plot via text is taken up with art. Also, there are generally fewer pages in a comic book than a novel, of any significant length, at any rate. The writer, therefore, has less space, or literary “time”, if you will, to develop a lengthy plot, so it usually is condensed down to its tightest form, its most simple aspect. It makes comics the perfect medium for examining plot to see how it works, really.

The same is true of cartoons. Now, I’ll admit that other regular shows can condense plot fairly well, too, but nothing seems to do it as well as kid’s cartoons. Take anything from Bugs Bunny to Sponge Bob Square Pants to G. I. Joe to Batman and you’ll find plot in its simplest form. Two, or more, characters in conflict struggling toward a resolution and, of course, finding one, all in 30 minutes or less. Now, one might argue that the sitcoms do the same thing, and they do, to an extent, but not with the same simplicity that cartoons manage. There’s rarely call for complicated subplots in a child’s mind. Oh, sure, the more adult “cartoons”, or animation, might have this, but how many Cowboy Bebops or Full Metal Alchemists or Ghost in the Shells are there running around out there? Right. (And, two of those three were manga, Japanese comic books, first.)

So, if you’re a writer who struggles with plot the way I do, check out a comic book. Find the plot. Identify the elements of it. Find the starting state, the conflict and trace it through to the resolution. Don’t be put off by the threads they leave open for the next book in the series. Just remember, each little plot is like a chapter in a larger book. Besides, there are worse ways to look at plotting a longer piece of work than to treat each chapter as a short story.

Oh, and I read them for the pictures, too. ;)


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