Fantasist’s Scroll

Fun, Fiction and Strange Things from the Desk of the Fantasist.

7/26/2006

Characterization Made EZ

Filed under: — Posted by the Fantasist during the Hour of the Rat which is in the wee hours.
The moon is a First Quarter Moon

Building characters is as easy as writing their biography.
Okay, so maybe that’s not quite as easy as it sounds at first. The first step to knowing about what your character is going to do is knowing who they are and where they’ve been. What was their start in life? How has that shaped their desires, fears and goals? Get the answer to those questions and you should know your character pretty well. Of course, if you’ve never done this, it can be a challenge. Or, if you just want to flesh out a character in a game, but aren’t sure what questions to ask, it might be hard to get started.
Well, back in the day, when Advanced Dungeons and Dragons ruled the fantasy role-playing game universe, there was a handy, little magazine called Dragon that was put out by TSR, which got bought by Wizards of the Coast, which is now a subsidiary of Hasbro. One particular issue included an article titled “Characterization Made Easy” by Scott Bennie. Below is a list of questions cribbed from that article that, when answered, will help you get to know your character.

  1. Background
    • Where was your character born?
    • Who raised them?
    • What was happening in the region when they was growing up?
    • Do they have any relatives? If so, how did they get along with them? What are they doing now?
  2. Motivation
    • What are your character’s immediate goals (i.e., what would they like to do in the coming year)?
    • What are their long-term goals (i.e., what would they like to be doing 20 years from now)?
    • What type of person would be their ideal mate?
    • Who is their patron deity? Are they a devout worshiper?
    • Are they a devout member of any nonreligious cause (i.e., Are they a loyal servant of a king or baron)?
    • Is there any race, creed, alignment, religion, or the like against which they are strongly prejudiced?
    • What is their greatest fear?
    • What is the one task they absolutely refuses to do?
  3. Idiosyncrasies
    • What is your character’s motto or favorite saying?
    • What is their favorite color?
    • Describe what they would wear if money were no object.
    • What is their favorite food? Their favorite drink?
    • What is their favorite animal?
    • What habits of their friends annoy them most?
  4. Traits
  5. Rate these behaviors for your character on a scale of 0 to 10 (0 means they has no trace of the trait, behaving in a completely opposite manner; 10 means they have great amounts of the trait).

    • Courtesy
    • Valor
    • Self-sacrifice
    • Generosity
    • Sobriety
    • Calm temper
    • Optimism
    • Curiosity
    • Forgiveness
    • Cheerfulness
    • Patience
    • Honesty
    • Helpfulness
    • Loyalty

    Name at least one other trait in which your character possesses a rating of 8 or better.

  6. Miscellaneous
    • What well-known media figure from sports, movies, or politics most closely resembles your character?
    • What would be their theme song?
    • If their friends were to write your character’s epitaph, what would it be?
    • What would their job be in modern society?

And, here are some stereotypes to avoid:

  1. All wizards are old men with long beards and robes.
  2. All evil characters wear black.
  3. All good characters wear white.
  4. All giants are stupid.
  5. All fighters are stupid jocks.
  6. All thieves are small and cowardly.
  7. Evil characters are irredeemably awful.
  8. Elves are flighty and carefree.
  9. Major bridges are guarded by trolls, who ask for a toll.

Obviously, this is geared toward a fantasy setting, but, with some small variation, it can apply to almost any character in almost any fictional setting.
If you’d like to read the whole article, you can still find it in the Dragon Magazine Archive on CD-ROM.

5/21/2004

Fantasy Desktop Backgrounds

Filed under: — Posted by the Fantasist during the Hour of the Rat which is in the wee hours.
The moon is a First Quarter Moon

brought to you by Wizards of the Coast.

Or, is that Hasbro? Well, I can’t keep track anymore, but whoever they are this week, they’ve collected a bunch of desktop backgrounds into a single page. Over the past couple of years, gamers have been treated to a new set of Dungeons and Dragons rules and a whole new set of rule books. As part of that marketing campaign, the current creators of D&D 3E have made some of the art from those books into desktop wallpapers. And, finally, they’ve collected most of them on one page. So, here they are, the Dungeons and Dragons fantasy wallpapers! (Oh, there are some d20 Modern wallpapers, too.)

Enjoy!

2/20/2003

Quest for a Game

Filed under: — Posted by the Fantasist during the Hour of the Rat which is in the wee hours.
The moon is a First Quarter Moon

Ah, the quest for the perfect role-playing game!

For me, that would be a whole, complete game with a specifically fantasy setting that included magic and is contained in a single volume. A tall order you say? Not at all. DragonQuest is one such game. In fact, it is the standard by which I rate all other games.
Oh, Dungeons and Dragons is a fine game. Really, it can be said that it was the first true role-playing game. But, even that was broken up into multiple books, each of which cost about what the single DragonQuest volume cost. What’s more, DragonQuest dispenced with such artificial notions of “alignment” and “character classes”. Characters are motivated by the same things people are and few are wholly “good” or “evil”. And, as for the notion of a character class, DragonQuest took the much more reasonable approach of grouping skills into professional classes, but didn’t impose any artificial limits on who could learn what. So, a player could create a thief that was also very good with a sword and could cast spells. All it took was time, experience, and finding a teacher for the desired skills.
The really cool thing, to my way of thinking, was that DragonQuest did all this in less than 160 pages, including illustrations, introductions and a starter adventure! And the cost? $19.95. Mind, this was back in the mid-80′s when the dollar was worth more, too. Of course, there were additional adventures and even an entire supplemental world to adventure in, but all one really need to get started was the one book. A game far ahead of its time.
Of course, TSR bought SPI, who produced DragonQuest, just so they could take it off the shelves. Or, so it has been rumored. Then, TSR was swallowed up by Wizards of the Coast, which was in turn bought by Hasbro. All of which means, I fear, that DragonQuest will never see the light of day again. I treasure my copies of the game.

What got me thinking about this, though, was a rumor I heard on-line today about a game-alike of DragonQuest being released at the upcoming GenCon. I have no idea if it’s true or not, but I sure hope it is.
Stay tuned!


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