The Seventh "Best of CC2 Mail List" Archive

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Re: [CC-L] Subsections of maps

Date: 9/6/98 9:13:14 PM Pacific Daylight Time

From: Stuart Hunter

One more thing you can do to make your countours easier to handle. Have a separate layer for each contour level, all lines/multipolys of the same height on the same level. Then it is easy to get everything in the right order, just BACK the contour levels (highest first). You can even write a simple MACRO to do this for you - if you can't work out how, Simon Rogers sent an example of how to do this a month or two back, it should be in the archives.

> Finally, FINALLY due to all your patience and a bit of my persistence I have finally figured out what I was doing wrong trying to fill in land using the outlines from Wilbur. I want to post it here mostly for the next person that can't conceptualize it either! 8^)

> The description in the manual was (page 65 after Insert Color Bar), "Draw each contour line in color order from lowest to highest. ...." In my mind I would work from left to right (or whatever is your preference) finding the "level 0" areas and drawing a circle around them to fill in that area, then switch colors and start outlining the next color... continuing till you have the map done. Let me tell you this is NOT a good way to do this! Believe me I tried repeatedly to make that work and I had more problems than I can tell you and could not understand why you couldn't explain how to make it work. Multipolies only made the problem worse!

> Well, finally the light came on, you don't work from left to right, you work from the bottom up. You draw one large landmass that is all level 0 (or more than one if there are more than one landmasses defining a landmass as being surrounded by water), then you send that back and you draw the next level of height on top of that, send those back, draw the next, etc.. till you have all levels drawn in. Yes it's tedious but it's not hard! If you have a 'level' that has a lower level in it (a level 0 land with a lake? a level 1000 land with level 0 in it) you simply multipoly and that problem is fixed because the 'holes' see through the level you are drawing and show what is below. Its so ingenious how you guys have the multipolies work, it's so simple!

Re: [CC-L] More suggestions

Date: 9/6/98 9:40:26 PM Pacific Daylight Time

From: Stuart Hunter

Before Patch 2, repeating UNDO would have the effect of a REDO command, isn't this function available on Patch 2? (I haven't used Patch 2 much yet ,too busy on other things). If not, you have identified a potentially troublesome drawback with the multiple UNDO command. This 'accidental UNDO' is pretty much the same sort of problem that Patch 2 solved for select by EACH. IMHO this should be a priority item for Profantasy to change.

Watcher wrote:

> A very important one... undo should NOT be able to happen from a mouse click 'redo last command', I happen to work on a layer at a time with all others frozen so I haven't been burnt too bad by this but undo is too dangerous especially when you are zoomed and can't see what is being undone to be that easy. I would think if you want to undo you can reach for the button, if you want to do it again you should be able to press it repeatedly. Undo should NOT be that convenient. Can you believe someone is asking you to make a part of the interface less convenient?

> On the very bottom of the 1st Left button bar you have the "saved command", it looks like an Un-Undo icon, the best thing to do with it in my opinion is to Make it an Un-Undo icon (do you have that functionality yet? OOPS, I undid one too many! Un-Undo) but I always find myself setting it up as the back command which is another icon I'd like to see on the bar...

At the command prompt, type RDOFF to reduce the number of redraws. You may want to occasionally use the REDRAW icon to refresh the screen (to make sure what you are manipulating still corresponds to what you can see i.e. the program will no longer be completely 'WYSIWYG'). To restore the

redraws, use the typed command RDON. Turning of 'tool tips' (in

PREFERENCES) used to help reduce redraws, but I think Patch 2 changed this.

Re: [CC-L] Uninstall Bug

Date: 9/7/98 2:49:42 AM Pacific Daylight Time

From: Mark Fulford

Jim wrote:

> I installed the patch2 update and had the same effect. In the installed/uninstallable list in Windows98 I got a FastCad entry.

Thanks for finding this bug. We will remove it. As far as affected Installations are concerned, the presence of "FastCAD" in the uninstall list does not actually harm the system. It is possible to remove the entry with TweakUI, or by editing the registry, but it is a matter of cosmetics. It you are not bothered by the spurious entry, there is no need to remove it.

If you don't want to use TweakUI, you can remove the FastCAD entry by editing the registry using "Regedit" (a program in the Windows directory). Before you do this, be aware that registry editing is a _dangerous_ thing to do and making an error can stop your system from working.

Run Regedit. You see a directory system. Click through to:

HKEY_LOCAL_MACHINE\

SOFTWARE\

Microsoft\

Windows\

CurrentVersion\

Uninstall

You will see an entry labelled "FastCAD". Click on FastCAD, so it is highlit In blue, then press the Del key to delete it. Exit Regedit. There is no need to do anything else.

Re: [CC-L] More suggestionsDate: 9/7/98 5:39:15 AM Pacific Daylight Time

From: Simon Rogers

Watcher wrote:> It sounds like you named them the same for a reason, I keep looking for a way to take all my Line symbols and switch them all over to Filled, is there a way to tell CC2 to just change

> A very important one... undo should NOT be able to happen from a mouse click 'redo last command', I happen to work on a layer at a time with all others frozen so I haven't been

> burnt too bad by this but undo is too dangerous especially when you are zoomed and can't see what is being undone to be that easy. I would think if you want to undo you can reach

> for the button, if you want to do it again you should be able to press it repeatedly. Undo should NOT be that convenient. Can you believe someone is asking you to make a part of

> the interface less convenient? 8^)

>

I disagree. There are as many levels of REDO as there are UNDO. There are also text-only commands FLIP (same as old undo) and REDOA (redo all). Add these to the menu if you want:

1) Edit fcw32.mnu in Notepad.

2) Find the section that says

&Edit:

&Undo ^Z:|UNDO;

&Redo:|REDO;

Clip&board>:

3) Change it to read:

&Edit:

&Undo ^Z:|UNDO;

&Flip:|FLIP;

&Redo:|REDO;

&Redo All;

Clip&board>:

4) Save the file.

RE: [CC-L] CC2 to BMP QUESTIONDate: 9/7/98 9:38:51 AM Pacific Daylight Time

From: Pat Dandrea

Yep thats what happens doing a save. you need to Copy the map with the parts your want hidden then paste that into the drawing program like photoshop. That will make it so the hidden layers won't show.

> -----Original Message-----> I know the answer to this question is probably very simple, but I can't seem to locate it in the manual. So, here goes.> > I have a map with several different layers. I want to hide some of those layers, then save the result as a BMP. (When I save it as a BMP now, it shows all the layers.) >

RE: [CC-L] Changing Colors for SymbolsDate: 9/7/98 9:42:19 AM Pacific Daylight Time

From: Pat Dandrea

when making the item use color "31" and that will do it> does anybody know how to make symbols that change their colors anytime I choose another color? You know, just the way as in the "basic city symbols". I would like to expand on these symbols.

RE: [CC-L] Screen saver?Date: 9/7/98 3:35:59 PM Pacific Daylight TimeFrom: Pat DandreaOK a screen saver for rotating maps or non animated maps.1st) you will need POV raytrace program and get yourself the file you want animated in a series of TGA image files http://www.povray.org/

you will need this program to take the TGA files to make a FLI/FLC animation ftp://crusty.er.usgs.gov/pub/animation/fli/dta203.zip This program is DOS based and works fine in 95. you make an animation.

You need lastly once you have made a nice FLC animation. the Autodesk FLC viewer and screen saver. http://www.strath.ac.uk/Departments/Civeng/conman/aawin.zip

OK now you have all the stuff. The docs are pretty simple. There are examples of how to animate on my CC2 page of my homepage(which joe wrote mostly) and here is an example of the screen saver file i made

to get to the page directly http://home.stny.lrun.com/greymage/rpg/cc2/eyrthflc.html

or just goto the main rpgsite and click into the CC2 pages.

Re: [CC-L] CC2 to BMP QUESTIONDate: 9/8/98 6:18:16 PM Pacific Daylight TimeFrom: Stuart HunterHow about using the CLIPBOARD to copy just the layers wanted into a new empty map. That should work, but if it doesn't you could just duplicate the map using SAVEAS and then ERASE the unwanted layers from the copy. Then you can create the BMP from the new version of the map.

Stuart Hunter

>>> I have a map with several different layers. I want to hide some of those layers, then save the result as a BMP. (When I save it as a BMP now, it shows all the layers.) >>>

RE: [CC-L] Symbols disappear

Date: 9/11/98 2:16:46 PM Pacific Daylight Time

From: Joe Bronikowski

Turning off the "use color as line width" option fixed it for me.

> From: John A. Tomkins

> Sent: Friday, September 11, 1998 1:57 PM

> Subject: [CC-L] Symbols disappear

> I am working on a redraw of a map that I drew once. I erased the old version and then started drawing with the new features I wanted.

> When I place vegetation, it shows up initially, but when I redraw or zoom out, the veg is gone! Nothing. Any ideas on what happened? I did a mountain range and that worked fine. They are still there. >

Re: [CC-L] first problems...

Date: 9/14/98 4:15:40 AM Pacific Daylight Time

From: Ed Greaves

At 12:09 PM 9/14/98 +0200, Bilbo wrote:

>I'm trying to create a village map here and I'm already feeling like a moron after the first few steps...

>So, what did I do?

>1) I opened CC2

>2) I created a new map (by the way, after having done that, every time I click on the map, I get the "Save As" windows coming up...)

(If you click on new map, then click in the screen, it's following your last command, so it's trying to create a new map AGAIN. I sometimes forget this when I save, then drop back into the main box, where it saves again. This is just part of the way the program works, it tries to keep performing the same type of command, until you choose the next type. So just keep performing commands, and this kind of thing shouldn't happen. And if it does, don't worry about it, just cancel.)

>3) as the default template is not the one I needed, I fist chose the right one with the File/Template function

>4) then I created a new map using this template

Sounds good so far.

>5) I need a river, so I click on the river button and it gives me a "Undefined layer name: Water/river"

This is probably because the template you are using does not have this Layer. As I don't know all of the templates by heart, this is the best guess I can give.

>6) never mind... it disapears after a click on OK (but it'll come back every time I do the same)

>7) I draw my river

>8) I need some river arms going to the main river. I can draw them, but I really cannot connect the darn things...

Well, there are a couple of things it sounds like here. First, it sounds like you have the cursor, and snap locks on. You might want to turn these off.

Second is your connecting lines. There are two ways to handle this. 1) You can cross the two lines over each other, and then trim the excess away using the trim feature. Or when you are drawing the line, and you get to the last point before the line you want to connect to, go over to your right, and click on the ON modifier. Then click squarely at the place you would like the two lines to join together. This should connect the two lines.

Now...this can get hectic if you are using lines that have some width, (IE are not set for line width 0) as when you work with lines that are more than line width 0 you have to be sure you click on the central path of the line, and not along it's edge.

Re: [CC-L] Saving BMPs [On topic]Date: 9/15/98 2:50:29 AM Pacific Daylight Time

From: Mark Fulford

Eric J Wrote;

>I am trying to save a map as a BMP. I figured out how to change its size, but I have another problem. The bitmap shows all layers. I want to save the picture without my "labels" layer showing, but every time I save as a BMP the labels show up. The layers are hidden and don't show up on the screen. >

This is a bug we are working on. There is a reasonable work-around:

1. Hide the labels layer

2. Press Ctrl + C for clipboard copy (or Edit Menu >> Clipboard >> Copy)

3. Select All, Do it

4. Go to your paint program and press Ctrl + V for clipboard paste. The image appears

There is an important addition to these instructions. Before doing the copy, save the map (Step 1). This is necessary because of a second symptom of the same bug, which occurs at Step 6.

1. SAVE the map

2. Hide the labels layer

3. Press Ctrl + C for clipboard copy (or Edit Menu >> Clipboard >> Copy)

4. Select All, Do it

5. Go to your paint program and press Ctrl + V for clipboard paste.

6. When you return to CC2, the map will have gone. This is a bug. Reload the map WITHOUT SAVING THE CHANGES. If you save the changes, you will lose the content of your map.

Re: [CC-L] Patch 2?

Date: 9/19/98 3:25:31 AM Pacific Daylight Time

From: L. Lee Saunders

Since, I thought everyone had already converted I didn't post this earlier. This is the easiest way I found. So, here it is.

Needed: Microsoft Excel 97 or Word 97 or Visual Basic

Steps: (we will be doing this in Excel - Word is similar)

1) open a dos box and type DIR /b /s C:\*.fc* > Lee.txt

[replace c:\ with the drive you want to search]

[replace Lee.txt with the name of the text file you want to create]

2) open excel

3) click on view>toolbars>Visual Basic [this will add another toolbar]

4) click on the button on the new toolbar the looks like drafting equipment

[the tool tip text says 'Design Mode']

5)Click on the now active button that looks like a wrench and a hammer

[the tool tip text says 'Control Toolbox']

This will bring up another toolbar.

6) click on the button with the grey rectangle [the tool tip text says 'Command Button']

7) your cursor has now changed to a crosshair. Draw on the spreadsheet a rectangle. You have now made a button.

8) Double click on the button [this will open a whole new window]

9) On the right you will see:

Private Sub CommandButton2_Click()

End Sub

10) between the two lines paste this code:

Open "c:\Lee.txt" For Input As #1 ' Open file.

Open "c:\Lee.scr" For Output As #2

Print #2, "MSGBOX Update in progress"

Print #2, "CC2 is about to update"

Print #2, "CC2's drawing files"

Print #2, "SAVE"

Do While Not EOF(1) ' Loop until end of file.

Line Input #1, TextLine ' Read line into variable.

Print #2, "LOADM " & TextLine

Print #2, "PARTM #sympart.fcw"

Print #2, "1;0;0,0;"

Print #2, "UNDO"

Print #2, "CHANGESL SYMBOL DEFINITION"

Print #2, "SAVE"

Loop

Print #2, "COLOR 0"

Print #2, "MSGBOX Update"

Print #2, "The update is complete."

Close #1 ' Close file.

Close #2 ' Close file.

11) change the first two lines so that they point to the text file you created earlier and to the script file you are about to create

12) click on file>Close and return to Microsoft Excel

13) click on the button on the new toolbar the looks like drafting equipment [the tool tip text now says 'Exit Design Mode']

14) click on your button to run the program

15) start CC2

16) click on file>script and select the script file we just made

Wow! This is so automatic for me I never realized how many steps it would be until I wrote this. You can go back to the dos box and do the whole thing over again to do another drive if your stuff is on multiple drives.

Hope this helps and is not too overwhelming for the non-programmers on the list.

[CC-L] Custom Symbol catalogs

Date: 9/21/98 4:29:24 AM Pacific Daylight Time

From: Simon Rogers

To make a custom symbol catalog (e.g. if you want lots of forests and hills in the same catalog)

1) File >> Open an existing catalog. Save it with a new name.

2) Select PURGE SYMBOLS

3) Use the Catalog button to open a catalog you want to get symbols from.

4) Select each symbol in the order you want them to appear in the catalog, using the Catalog button to swap between catalogs as necessary. (You could just use the All filled Symbols catalog) Intersperse your own symbols. You don't need to place the symbols, merely select them.

5) Save As a catalog.

RE: [CC-L] Help with Dungeon Wall Macro

Date: 9/23/98 9:05:51 PM Pacific Daylight Time

From: Pat Dandrea

> I select a new template for working on a Dungeon, and the symbols don't change. Then I start a new map. Still no symbol changes.

you have to change the symbol set in CC2. no matter what type of map you are making. you have to physically change the symbol set. click on the bar over the symbols to change them.

> Then I select the MACRO for dungeon walls. It allows me to stretch a line then the prompt on the command line shows "width of wall:". At this point I can't enter any data and the program seems hung in a loop.

>

When you see the Line Width part. Just type in the number of the width you want and press the <Enter> key to continue.

Re: [CC-L] Help with Dungeon Wall Macro

Date: 9/24/98 1:28:41 PM Pacific Daylight Time

From: Tim Challenger

Hi Linda and Randy,

I've had a look at the WALL macro, and it seems to be something to do with the FSTYLE WALL command that is . It works fine up to there. Perhaps the wall style is corrupted. Do you know what it should look like, because it just displays black/solid when I look at it in the fill style dialogue?

Randy, you can get it to work, with the fill style of your choice of course, if you do this:

1) Make a backup copy of the file "fcw32.mac" that you can find in the CC2 directory. Just in case

2) Start CC2 and go into the fill style dialogue, and find a fill style that you'd like your wall filled with and note its name (be careful to note the blanks - they are important).

3) Then do Options -> Macros -> Edit Macros. A window should open with the current macros in it, scan down (about 2/3rdds the way) until you find a line that says MACRO WALL.

4) Find the line just after this that says FSTYLE WALL and change it to read FSTYLE your-chosen-fill-style.

5) Save this as fcw32.mac over the original macro file.

You can now try the macro by typing WALL - it will be accepted by the commant prompt (bottom left corner of the CC2 screen). This works for me at least, I used the "zig zag2" fill to test.

> > From: Tim Challenger

> > Sent: Thursday, September 24, 1998 8:45 AM

> > Subject: Re: [CC-L] Help with Dungeon Wall Macro

> >

> > Randy wrote:

> > >Then I select the MACRO for dungeon walls. It allows me to stretch a >line then the prompt on the command line shows "width of wall:". At >this point I can't enter any data and the program seems hung in a loop.

> > Randy, you're not the only one getting that problem - I just tried it. I haven’t done any dungeon designing yet, so I never noticed it. The Macro is only provided as an example, but it's a bit annoying. You could use the "wide-line" instead of that macro, as a work around perhaps. (top of the left hand button bar).

Re: [CC-L] Help with Dungeon Wall Macro

Date: 9/25/98 5:52:46 AM Pacific Daylight Time

From: Mark Fulford

Randy wrote:

> Then I select the MACRO for dungeon walls. It allows me to stretch a line then the prompt on the command line shows "width of wall:". At this point I can't enter any data and the program seems hung in a loop.

The problem is that there is a macro and a fill style called WALL. Do Options Menu >> Macro >> Edit Macro and change the macro's name to DWALL. You can use the new name as a text only command, or edit Fcw32.mnu and change Wall (Dungeon):|WALL;

To Wall (Dungeon):|DWALL;

[CC-L] Integrating CR2 into CC2

Date: 9/25/98 8:08:17 AM Pacific Daylight Time

From: Simon Rogers

CR2 looks in the registry to find where Campaign Mapper is. By default, it attempts to launch a program called cm32.exe. This can be changed, and we will automate this process for CR2 owners later.

Patch 2 CC2 can directly replace CM. To do this you will need to edit the registry - which can be a dangerous thing for you to do, and we can't take responsibility if you make a mistake.

Launch REGEDIT

1) Edit HKEY_CURRENT_USER/Software/EvolutionComputing/CampaignMapper/AppPath. Change this to be your CC2 path (e.g. c:\cc2)

2) Add a new key called AppName in HKEY_CURRENT_USER/Software/EvolutionComputing/Campaign Mapper. The vaule should be fcw32.exe

RE: [CC-L] Upgrading Issues

Date: 9/26/98 4:54:05 PM Pacific Daylight Time

From: Linda Kekumu

The update516.scr needs to be run prior to installing patch2. Starting with version 5.16 the symbols are displayed differently by the program. The update516.scr is a script file that will update all ProFantasy files but does not update any of your own maps, catalogs or templates. You need to update these yourself by:

loading your file

Insert>Insert Part>sympart.fcw

0,0

Undo

Edit>Change>Change Symbol Layer

Save

You need to do this on every file you have created.

Following are the instructions for creating a script file to automate this process in case you have a lot of files

Get to the DOS prompt (CC2 directory) & do a directory listing:

DIR *.fc*/s/b>linda.txt

Now make linda.txt into a database or into something that your word processor can use for mail merges using a field called NAME

Next do a mail merge. I copied this:

LOADM NAME (****NAME**** this is your mail merge field)

PARTM #sympart.fcw

1;0;0,0;

UNDO

CHANGESL SYMBOL DEFINITION

SAVE

Save the resulting file, copy all of it to Notepad & then saved it as update2.scr Open CC2 & run Script>update2.scr.

Re: [CC-L] Linking CR2 encounters to CC2 maps.

Date: 9/27/98 3:42:17 PM Pacific Daylight Time

From: Cyr Kithra

>Linda Kekumu

>To change the color of a ploygon - click on the change color icon (left hand tool bar, click each & then click on the polygon. Now right click & a list of colors will be presented. Just select the color you want. >

Thanks for the fast response, although that is close, it wasn't correct. (But it did lead me to the correct solution, below.)

Click on Change Color icon (left hand tool bar)

Click on the line of the polygon to change the fill color of

Right-click and select Do It from the menu

Select the color from the color bar on the left OR right-click and select the new color from the pop-up dialog box.

I'm not sure where the 'each' button is that you referred to, although since I just installed patch2, and really didn't use it much before patch2, the command may have changed.

 

Question #2: Does anyone know how to COPY the contour bar from the Quickstart.fct template to a new map that uses one of the templates such as 1000 x 800.fct?? I like the autoscaling for the big maps, but the contour bar from Quickstart.fct makes drawing general terrain areas so easy... (for anyone who doesn't know where Quickstart.fct comes from - you get it if you download the Quickstart guide from the www.profantasy.com website)

RE: [CC-L] Linking CR2 encounters to CC2 maps.

Date: 9/27/98 5:33:43 PM Pacific Daylight Time

From: Linda Kekumu

To copy the contour bar from the Quickstart menu you'll need to first go to Options>preferences & unselect Enable Selection Right-button menu, next choose Edit>Clipboard>Copy & choose window. Now draw a box around the contour box & OK DO IT & enter to accept the default coordinates of 0,0

Next open the template you want to put the contour bar in & choose Edit>Clipboard>Paste (scale=1 & rotation =0) & click where you want it placed.

This is a good opportunity to mention that with patch2 installed we will all need to mention our preference settings (Options>Preference & whether Right-button is on or off) when asking for help as the instructions are quite different depending on your chosen settings. The instructions I sent for changing the color of the polygon were with the Right-button preference off, but you needed the instructions for Right-button on. Both are correct but not interchangeable!

[CC-L] too many nodes??

Date: 9/27/98 10:36:06 PM Pacific Daylight Time

From: Phil Ikiss

I drew the coastline for a continent I was starting on and when I zoomed extents I was informed that CC2 had performed an illegal operation. It only does this when I am drawing complex coastline with many nodes. Is there a patch I can download that will prevent this problem or can I change in the DWG or DXF files to prevent this. I just started using the program and I am sure I am doing everything right because I am following the tutorial word for word. I might just be stupid. Thank you once again for listening.

RE: [CC-L] too many nodes??

Date: 9/27/98 11:29:17 PM Pacific Daylight Time

From: Linda Kekumu

There has been an ongoing problem with too many nodes. It is basically a Win95/98 limitation, however, in the mean time it was suggested that you draw short spline segments (500 nodes or less) & connect them together then use multipoly.

Re: [CC-L] Linking CR2 encounters to CC2 maps.

Date: 9/29/98 4:09:59 AM Pacific Daylight Time

From: Simon Rogers

When you've changed the registry entries, cut and paste these into your fcw32.mac file

MACRO LINKE

SENDM 1 Encounter

ENDM

MACRO RCV101

GL data ECON RDON SENDM 2

APND data

APND data rcvdata

APND data;

ACTIONM data

ENDM

To link to a Core Rules encounter, simply type LINKE at the command prompt. You can also add the command to the menu by editing fcw32.mnu and adding the line

Link with &Encounter:|LINKE;

after

Link with File:|LINKF;

Re: [CC-L] Printing question

Date: 9/30/98 7:31:29 AM Pacific Daylight Time

From: Simon Rogers

Rowan Dunch wrote:

> getting back into some CC2 in dribs and drabs - trying to print my map to a particular size, and the help is not helping.

> I have a map that is 500 * 500 units. What I want to do is spread the print over four A4 pages - so I want a 250*250 quadrant on each of four pages. What is the easiest/best way to achieve this? >

The most accurate way to achieve this:

ZOOM WINDOW. Select the Midpoint of the upper map border, the midpoint of the left map border. If you want overlap View > Zoom Out by 1.05. Print active window.

In the same way, zoom into the upper right corner (mid of upper, mid of right) and the other two quadrants.

Note that if you do this zooming on a template and save each view, you can then recall these views using Zoom View. Note that we are working on print tiling.

RE: [CC-L] Error _setup.dll

Date: 9/30/98 12:14:18 PM Pacific Daylight Time

From: Linda Kekumu

Please delete the file _setup.dll, This happens when you unzip a patch directly into the CC2 directory instead of unzipping into a temp directory. Once patch2 is installed, it tries to load all of the dll, but _setup.dll

isn't needed.

RE: [CC-L] Patch 1, Patch 2, CR2

Date: 9/30/98 7:01:59 PM Pacific Daylight Time

From: Linda Kekumu

Installing the patches is pretty straight forward. They come zipped, so unzip them into a temporary directory & then run the setup that comes with each patch. Once you have patch1 installed, run the update516.scr (script file). This will change the symbols layers on all of the original ProFantasy maps, examples, catalogs & templates (except maybe the battletech map). The next thing you should do is convert your own maps, template & catalog (or any that you've received from someone else). To do this - open each file, Insert>Insert Part>sympart.fcw & then click undo (this step adds a small file & then removes it while making sure that the correct Symbol Definition Layer is added to the map). Now click on Edit>Change>Change Symbols Layer & finally save your map (or template or catalog).

Once these steps have been completed you can run patch 2. That's it!

RE: [cc-developer-l] Bear with me...

Date: 9/30/98 7:51:58 PM Pacific Daylight Time

From: Linda Kekumu

here's how I use the bitmap as a background.

choose the Fill Styles Property box (right hand side) & make a new fill style called Background, make sure that outline is NOT selected. In the lower portion of the box select Expand to fill extends & then click OK

Now make a new layer called background & set it a current. Select the box tool (left hand side) & enter the dimensions of the bitmap - like 0,0 & 300,400 if the bitmap was a 300x400 pixel bitmap.

I'll forward the directions on how I managed to get hexes to line up as it sort of covers the scaling issue, too.

If this does not work, please let me know & I'll see if I can figure something else out ;-)

filling the hexes I have had to resort to "dragging" the bitmap around. This makes sense! If each hex is

RE: [CC-L] Macros and Customizing the menus.

Date: 10/2/98 1:49:53 AM Pacific Standard Time

From: Linda Kekumu

I sort of remember something about this, too. I think you have to copy the nocatalog.mac over fcw32.mac. This effectively disables the auto-catalog associations with the layers.

Re: [CC-L] Macros and Customizing the menus.

Date: 10/2/98 2:44:03 AM Pacific Standard Time

From: Simon Rogers

John Csaky wrote:

> I hate messing with the Macros, but I have a bigger gripe. Is there a way with a Macro to stop the Auto Layer selection of Symbols. I do not want every tree I select to end up on the Vegetation Layer. This really applies to all symbols selection. I figured out how to make the Lined symbols the default Symbol for a layer which I also prefer.>

You can change these but, it does require "messing with macros"! Have a look in the menu file (fcw32.mnu) and you will see and entry like this:

#116,COAST:[Coast/Sea]|CO;

This means that when you select the COAST icon, CC2 performs the command CO. CO is a macro command. Open the fcw32.mac file and you will see a section like this:

MACRO CO

CATALOG #Symbols\Maps\Filled\Coast and River.fsc

SETLAYER COAST/SEA

FSTYLE COAST/SEA

LSTYLE Coast

COLOR 0

ENDM

This controls what happens when you select the Coast/Sea icon. If you didn't want the layer to be selected for you and you wanted to use LINE symbols, you would edit it to read:

//SETLAYER COAST/SEA has been removed

MACRO CO

CATALOG #Symbols\Maps\Line\Coast and River.fsc

FSTYLE COAST/SEA

LSTYLE Coast

COLOR 0

ENDM

 

This needs to be repeated with the other layer icon macros. They are all Found consecutively after MACRO CO

> Also is there away you can replace a command with a Macro? I want to customize the Hide All Layers command and I would Like to add a Show Player 1(2,3,...) command to the menu. I have not really looked into this, but it seems like it should be possible.

Yes it is possible. Let's add a whole new menu after the Info menu and before the Help menu. Find the section that reads

Show Hotspots:|ACTVIS;

Hide Hotspots:|ACTHIDE;

Make Hotspot:|ACTION;

&Help:

&Contents:HELP;

&Quick Help:QHELP;

Cu&rrent command:HELPCON;

&How to Use Help :HELPHELP;

----------:

About CC2... :VER;Menu headings are denoted by a string followed by a colon, menu entries by a String followed by a colon followed by the command. Change it to read:

Show Hotspots:|ACTVIS;

Hide Hotspots:|ACTHIDE;

Make Hotspot:|ACTION;

&Custom:

Show Player 1:SHOW PLAYER 1;

Show Player 2:SHOW PLAYER 2;

Show Player 3:SHOW PLAYER 3;

&Help:

&Contents:HELP;

&Quick Help:QHELP;

Cu&rrent command:HELPCON;

&How to Use Help :HELPHELP;

----------:

About CC2... :VER;

The | is an escape character that cancels the previous command. It is needed for any command that cannot be nested with other commands (everything apart from zooms, layer changes and modifiers). A > character denotes a sidebar menu. The & character adds underscores the next letter and denotes the shortcut key for that menu item.

You can easily add macro commands in exactly the same way. Open fcw32.mac and add a macro command:

//Shows all player layers, hides GM layer

MACRO SHOWP

RDOFF

SHOW PLAYER 1SHOW PLAYER 1SHOW PLAYER 1

HIDE GAME MASTER ONLY

RDON

REDRAW

ENDM

Finally, open the menu and add:

&Custom:

Show Player 1:SHOW PLAYER 1;

Show Player 2:SHOW PLAYER 2;

Show Player 3:SHOW PLAYER 3;

Show All Players:SHOWP;

&Help:

[CC-L] Patch answers

Date: 10/2/98 6:03:41 AM Pacific Standard Time

From: Simon Rogers

> When upgrading to the new patch(es), what's the difference between using Edit->Change->Symbol Layer and doing the 'insert sympart.fcw, remove it, etc... routine? Do I need to do both? Are they the same thing or different? What problem are they solving?

This issue affects very few people. It only affects those who originally had version 5.14. In the vast majority of cases, CHANGE SYMBOL LAYER will solve any problems. If you don't have problems with symbols when hiding or showing layers then you don't need to worry about this problem. It can always be corrected at a later stage. The only maps you need to insert sympart.fcw into are those which were not based on an original CC2 map template.

How to diagnose the problem.

1) Open the map.

2) Hide all but the Symbol Definition and Vegetation layer

If any trees are only partly visible (e.g. with a black outline) then you Have the problem.

People who don't need to worry about the problem at all (other than with Other peoples' maps): 5.16 or higher users who never had an earlier version People who had 5.14, installed patch 1 then ran the update script that came With the Patch 1 and followed the instructions. As above who have installed Patch 2.

People who should check that their maps are OK:

People who had 5.14, installed Patch 1 and didn't run the update script - solution run the update script and follow patch 1 readme instructions

People who had 5.14, installed Patch 1, didn't run the update script, installed

Patch 2. Only your own drawings needed to be updated - insert SYMPART.FCW into each then select CHANGE SYMBOL LAYER. You don't need to insert SYMPART.FCW into any maps based on maps found in the Templates/Maps directory.

In any case the following will sort out any map:

Open up a mapping template of a suitable size.

Erase everything.

If anyone has any problems after this please e-mail me.

> Secondly, I recently went through all of my maps, looking at the symbol lists (SymDef) and realized about half the symbols in there weren't actually being used on the map. Apparently, every time you select a symbol, whether you use it or not, it is added to the map's symbol list. Also, the default templates seem to come with a whole horde of symbols already in their list. Deleting the unnecessary symbols reduced file sizes anywhere from 30K to 100K depending on the size of the map. Is there an easy way to do this 'clean up'? I deleted each symbol, if it affected the map, then I reloaded, if it didn't then I saved - a tedious process. If there's not a method for doing this, then I'd suggest that one could be useful in the Symbols submenu - a single menu selection which would remove all unused symbols from the symbol list. If there is a way, could someone tell me what it is? >

Purgesym does this (Insert > Symbols > Purge SymDef). Symbols that are used In Symbol Fill Styles are not removed - if you really want to remove these you can, but it isn't a very large overhead. It is these symbols that are responsible for hex and square grids for example. Delete each definition manually using Insert Symbols > Delete SymDef

RE: [CC-L] Naughty Crosshair Problem

Date: 10/5/98 12:09:30 AM Pacific Standard Time

From: Linda Kekumu

2.19 Ghost images on display or crashes on smooth polys

=======================================================

Problem: When dragging entities around, a strange "ghost" image appears or else CM crashes on small to medium sized smooth polys.

This problem is caused by incorrectly written display driver software for certain graphics cards

Reproducing problem: Turn Hardware acceleration up on certain afflicted display cards

Work Around

1) Select Start > Settings > Control Panel

2) Select Display > Settings > Advanced Properties

3) Select Performance. Turn the Hardware Acceleration slider bar down to None.

You may need to restart Windows.

CC2 should now work fine. Try increasing the Hardware Acceleration slightly.

Solution

Download the latest display driver software from your display manufacturer's web site.

 

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